Product Development at Dolby

#signal #processing #product #development
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This talk introduces Dolby, drawing on some publically available material. The technologies cover audio and vision, and some other well-known algorithms-based systems such as Dolby Atmos and Dolby Voice.  Market and business models are often not a strong suite in the formal engineering curricula, and I will cover these and why they are very important to an engineer. Topics that are critical to product development are complex, and often involve concepts such as such as “ecosystem health”.  I will review the steps in going from a Matlab demonstration to a product, where working in an open-source software world is very different to most university type research.



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  • Date: 08 Aug 2018
  • Time: 01:00 PM to 02:00 PM
  • All times are (GMT-08:00) Canada/Pacific
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  • 8888 University Drive
  • School of Engineering Science, Simon Fraser University
  • Burnaby, British Columbia
  • Canada V5A 1S6
  • Building: Applied Sciences Building
  • Room Number: ASB 9705

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  • Starts 07 August 2018 01:00 PM
  • Ends 08 August 2018 02:00 PM
  • All times are (GMT-08:00) Canada/Pacific
  • No Admission Charge


  Speakers

Dr. Gregory McGarry Dr. Gregory McGarry of Dolby

Topic:

Product Development at Dolby

This talk introduces Dolby, drawing on some publically available material. The technologies cover audio and vision, and some other well-known algorithms-based systems such as Dolby Atmos and Dolby Voice.  Market and business models are often not a strong suite in the formal engineering curricula, and I will cover these and why they are very important to an engineer. Topics that are critical to product development are complex, and often involve concepts such as such as “ecosystem health”.  I will review the steps in going from a Matlab demonstration to a product, where working in an open-source software world is very different to most university type research.

Biography:

Gregory McGarry has been at Dolby for ten years, and he is currently a Senior Staff Technologist. At Dolby, he has worked on content-creation tools, enabling the AAC, DD+ and AVC/H.264 ecosystems, initially on mobile devices and then for OTT delivery; and on prototype implementations of MPEG DASH, DVB-CSS and ATSC 3.0.  He also ran a “skunkworks” team investigating new user experiences on mobile devices and this work contributed much of the foundation of the Dolby Apps available on the Apple Store.  Gregory also worked on the first port of Dolby Vision to ARM devices, and then the implementation of Dolby Vision on the LG G6 phone. His current role concentrates on technical strategies for end-to-end deployment of new Dolby technologies, standardisation of next-generation delivery systems and ecosystem health.

Before joining Dolby, Gregory developed a broad range of software technologies, including VoIP servers, media servers, ARM compilers, virtual machines, audio and video decoders, and mobile apps. His formal education was bachelors, masters and PhD degrees in Electronics Engineering/Computer Science, from QUT, Brisbane, Australia, specializing in statistical signaling processing. Gregory is a Member of IEEE and member of ISO Motion Pictures Expert Group (MPEG).  Outside of Dolby, he is passionate about Ultimate Frisbee, recently representing Australia at the World Masters Ultimate Club Championships (WMUCC) in Winnipeg.

Address:Consumer Entertainment Group, Dolby, Sydney, New South Wales, Australia