BEGIN:VCALENDAR
VERSION:2.0
PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
DTSTART:20190310T030000
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3
TZNAME:PDT
END:DAYLIGHT
BEGIN:STANDARD
DTSTART:20191103T010000
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11
TZNAME:PST
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20190517T154835Z
UID:F8BE989C-7D0D-4FE9-8672-2BA87B7F2ADD
DTSTART;TZID=America/Los_Angeles:20190516T180000
DTEND;TZID=America/Los_Angeles:20190516T200000
DESCRIPTION:A technical program starting at 6:30PM with refreshments and ne
 tworking from 6:00 to 6:30.\n\nTechnical Abstract: Reinforcement learning 
 methods have been steadily gaining popularity within the machine-learning 
 community as an approach to learn gaming strategy through trial and error.
  One of the downsides of classical reinforcement learning is the limited a
 pplicability to games with a large state spaces which has resulted in the 
 adoption of deep learning methods to approximate value functions defined o
 ver the state. However learning can still be difficult for complex games\,
  particularly for those with a large stochastic component that can results
  in similar strategies having very different outcomes. In this work a deep
  reinforcement learning algorithm is presented to address these issues as 
 seen in a representative dice based multi-player game known as Qwixx. With
 out knowing any rules about the game the algorithm eventually learns winni
 ng strategies by playing against a human generated method based on optimal
  control.\n\nCo-sponsored by: CH06204 - San Diego Section Chapter\, CIS11\
 n\nSpeaker(s): Dr. Gideon Prior\, \n\nAdvanced Test Equipment Rentals\, 10
 401 Roselle Street\, San Diego\, California\, United States\, 92121
LOCATION:Advanced Test Equipment Rentals\, 10401 Roselle Street\, San Diego
 \, California\, United States\, 92121
ORGANIZER:scstubberud@ieee.org
SEQUENCE:3
SUMMARY:Deep Reinforcement Learning Applied to the Game of Qwixx
URL;VALUE=URI:https://events.vtools.ieee.org/m/198105
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;A technical program starting at 6:30PM&amp;nbs
 p\; with refreshments and networking from 6:00 to 6:30.&lt;/p&gt;\n&lt;p&gt;Technical 
 Abstract:&amp;nbsp\; Reinforcement learning methods have been steadily gaining
  popularity within the machine-learning community as an approach to learn 
 gaming strategy through trial and error. One of the downsides of classical
  reinforcement learning is the limited applicability to games with a large
  state spaces which has resulted in the adoption of deep learning methods 
 to approximate value functions defined over the state. However learning ca
 n still be difficult for complex games\, particularly for those with a lar
 ge stochastic component that can results in similar strategies having very
  different outcomes. In this work a deep reinforcement learning algorithm 
 is presented to address these issues as seen in a representative dice base
 d multi-player game known as Qwixx. Without knowing any rules about the ga
 me the algorithm eventually learns winning strategies by playing against a
  human generated method based on optimal control.&amp;nbsp\;&lt;/p&gt;
END:VEVENT
END:VCALENDAR

