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PRODID:IEEE vTools.Events//EN
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BEGIN:DAYLIGHT
DTSTART:20190310T030000
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DTSTART:20191103T010000
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DTSTAMP:20191004T202942Z
UID:420F4423-F750-4678-A1B5-78FF670441BD
DTSTART;TZID=US/Pacific:20191002T180000
DTEND;TZID=US/Pacific:20191002T200000
DESCRIPTION:Online multiplayer gaming popularity is growing rapidly. With e
 -sports prize purses reaching into millions there is ever-growing desire t
 o play popular games at a competitive level. This presents new challenges 
 to ISPs who struggle to keep up with growing demands on their network. Net
 work demand can cause latency on the users&#39; connection which results in po
 or game experience and ultimately losing a match. WTFast helps to alleviat
 e the pain for users by offering optimized latency-sensitive routing via t
 heir GPN\, the game player&#39;s network.\n\nThe WTFast GPN consists of hundre
 ds of proxy nodes around the world which users connect to using the WTFast
  client. WTFast subscribers&#39; game traffic traverses the GPN and terminates
  near the game servers\, often in the same data centers. WTFast has been w
 orking with the Okanagan College Computer Science department and NSERC to 
 research new ways to further optimize the service. This talk will be benef
 icial to anyone interested in joining the NSERC project team or who is int
 erested in online game networks.\n\nCo-sponsored by: Okanagan College\n\nS
 peaker(s): Ty Sutherland\, \n\nRoom: 103\, Bldg: E \, 1000 KLO Rd\, Okanag
 an College Kelowna Campus\, Kelowna\, British Columbia\, Canada\, V1Y 4X8
LOCATION:Room: 103\, Bldg: E \, 1000 KLO Rd\, Okanagan College Kelowna Camp
 us\, Kelowna\, British Columbia\, Canada\, V1Y 4X8
ORGANIZER:youry@ieee.org
SEQUENCE:3
SUMMARY:New Challenges and Solutions to ISPs in Online Multiplayer Gaming
URL;VALUE=URI:https://events.vtools.ieee.org/m/205700
X-ALT-DESC:Description: &lt;br /&gt;&lt;p lang=&quot;en-CA&quot;&gt;Online multiplayer gaming pop
 ularity is growing rapidly.&amp;nbsp\;With e-sports prize purses reaching into
  millions there is ever-growing desire to play popular games at a competit
 ive level. &amp;nbsp\;This presents new challenges to ISPs who struggle to kee
 p up with growing demands on their network. Network demand can cause laten
 cy on the users&#39; connection which results in poor game experience and ulti
 mately losing a match. WTFast helps to alleviate the pain for users by off
 ering optimized latency-sensitive routing via their GPN\, the game player&#39;
 s network.&lt;/p&gt;\n&lt;p lang=&quot;en-CA&quot;&gt;The WTFast GPN consists of hundreds of pro
 xy nodes around the world which users connect to using the WTFast client. 
 WTFast subscribers&#39; game traffic traverses the GPN and terminates near the
  game servers\, often in the same data centers.&amp;nbsp\;WTFast has been work
 ing with the Okanagan College Computer Science department and NSERC to res
 earch new ways to further optimize the service.&amp;nbsp\;This talk will be be
 neficial to anyone interested in joining the NSERC project team or who is 
 interested in online game networks.&lt;/p&gt;
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