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PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
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TZID:America/Buenos_Aires
BEGIN:DAYLIGHT
DTSTART:20380119T001407
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DTSTART:20090314T230000
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BEGIN:VEVENT
DTSTAMP:20200116T231850Z
UID:7D5E7673-E0E1-43A6-9C09-8A4300B44690
DTSTART;TZID=America/Buenos_Aires:20191202T193000
DTEND;TZID=America/Buenos_Aires:20191202T203000
DESCRIPTION:Intelligent systems have traditionally contributed in several a
 reas. In Videogames industry\, they contribute not only in the constructio
 n of them\, but also in the management and evaluation of obtained results\
 , customizations and support to development communities\, from different s
 tandpoints. In this webinar\, an overview on the range of applications wit
 h intelligent methods will be offered\, covering all instances that involv
 e development and deployment of video games.\n\nSpeaker(s): Daniela López
 \, \n\nAgenda: \nDifferent artificial intelligent (A.I.) techniques\, with
  respect to video gaming industry\, will be covered in this webinar. Gamin
 g technology has researched AI techniques from early days. In gaming indus
 try\, AI is present at almost every stage of a game lifecycle\, from preli
 minary design through commercial availability. Games have provided an envi
 ronment for developing artificial intelligence with potential applications
  beyond gameplay (e.g.\, IBM Watson was originally intended to fullfill th
 e role of a chess player). All the mentioned aspects will be commented in 
 this web meeting. (webinar will be delivered in Spanish language)\n\nWebin
 ar format\, audience must connect via Webex Meeting\, Webinar format. Broa
 dcasted from:\, Buenos Aires\, Argentina\, 3500
LOCATION:Webinar format\, audience must connect via Webex Meeting\, Webinar
  format. Broadcasted from:\, Buenos Aires\, Argentina\, 3500
ORGANIZER:mdldl.ci2s@gmail.com
SEQUENCE:7
SUMMARY:IEEE AR CIS - Artificial Intelligence in Video Games
URL;VALUE=URI:https://events.vtools.ieee.org/m/209530
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;Intelligent systems have traditionally con
 tributed in several areas. In Videogames industry\, they contribute not on
 ly in the construction of them\, but also in the management and evaluation
  of obtained results\, customizations and support to development communiti
 es\, from different standpoints. In this webinar\, an overview on the rang
 e of applications with intelligent methods will be offered\, covering all 
 instances that involve development and deployment of video games.&lt;/p&gt;&lt;br /
 &gt;&lt;br /&gt;Agenda: &lt;br /&gt;&lt;p&gt;Different artificial intelligent (A.I.) techniques
 \, with respect to video gaming industry\, will be covered in this webinar
 . Gaming technology has researched AI techniques from early days. In gamin
 g industry\, AI is present at almost every stage of a game lifecycle\, fro
 m preliminary design through commercial availability.&amp;nbsp\;Games have pro
 vided an environment for developing artificial intelligence with potential
  applications beyond gameplay (e.g.\, IBM Watson was originally intended t
 o fullfill the role of a chess player). All the mentioned aspects will be 
 commented in this web meeting. (webinar will be delivered in Spanish langu
 age)&lt;/p&gt;
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