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PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
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TZID:America/Buenos_Aires
BEGIN:DAYLIGHT
DTSTART:20380119T001407
TZOFFSETFROM:-0300
TZOFFSETTO:-0300
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TZNAME:-03
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BEGIN:STANDARD
DTSTART:20090314T230000
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TZOFFSETTO:-0300
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BEGIN:VEVENT
DTSTAMP:20200116T232129Z
UID:02269165-14A1-4239-A520-AD42030C3897
DTSTART;TZID=America/Buenos_Aires:20191127T193000
DTEND;TZID=America/Buenos_Aires:20191127T203000
DESCRIPTION:Please note that this webinar will be delivered in Spanish.\n\n
 The Gamebook was born as a didactic resource for Language and Literature s
 ubjects\, but soon this proposal reached other areas and interdisciplinary
  projects. The book as a teaching resource favors student learning\, the d
 evelopment of cognitive skills\, and the ability to understand and solve p
 roblems. Gamebooks were conceived from a STEAM perspective\, in order to f
 oster the logical-algorithmical computational thinking. It is an outstandi
 ng educative tool to build significant experiences\, to propose and addres
 s problematic situations\, and to generate a behavioral change in students
 .\nGamebooks are appliable in every area of knowledge\, with students at e
 very educational level or degree.\n\nAttendants will be able to request a 
 certificate of assistance.\n\nSpeaker(s): Nahuel Morales\, \n\nWebinar for
 mat\, audience must connect via Webex Meeting\, Webinar will be broadcaste
 d from \, Buenos Aires\, Argentina\, 1000
LOCATION:Webinar format\, audience must connect via Webex Meeting\, Webinar
  will be broadcasted from \, Buenos Aires\, Argentina\, 1000
ORGANIZER:profe.nahuelmorales@gmail.com
SEQUENCE:5
SUMMARY:IEEE AR CIS - Game-books in the classroom: an educative potential.
URL;VALUE=URI:https://events.vtools.ieee.org/m/209606
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Please note that this webinar 
 will be delivered in Spanish.&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Gamebook was bo
 rn as a didactic resource for Language and Literature subjects\, but soon 
 this proposal reached other areas and interdisciplinary projects. The book
  as a teaching resource favors student learning\, the development of cogni
 tive skills\, and the ability to understand and solve problems. Gamebooks 
 were conceived from a STEAM perspective\, in order to foster the logical-a
 lgorithmical computational thinking. It is an outstanding educative tool t
 o build significant experiences\, to propose and address problematic situa
 tions\, and to generate a behavioral change in students.&lt;br /&gt;Gamebooks ar
 e appliable in every area of knowledge\, with students at every educationa
 l level or degree.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Attendants will be able to request a cer
 tificate of assistance.&lt;/em&gt;&lt;/p&gt;
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