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PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
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TZID:America/Bogota
BEGIN:DAYLIGHT
DTSTART:20380118T221407
TZOFFSETFROM:-0500
TZOFFSETTO:-0500
RRULE:FREQ=YEARLY;BYDAY=3MO;BYMONTH=1
TZNAME:-05
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BEGIN:STANDARD
DTSTART:19930206T230000
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BEGIN:VEVENT
DTSTAMP:20201022T221319Z
UID:66D482E2-4970-4F2D-8487-AB4E82224547
DTSTART;TZID=America/Bogota:20200917T080000
DTEND;TZID=America/Bogota:20200918T180000
DESCRIPTION:Creative industry has been a continuous growing economic sector
  in the world. The videogame industry alone is larger than the film and mu
 sic industries together. Innovation\, led by industry and academia\, has b
 een a powerful engine for constantly offering better experiences to the us
 ers\, in both the entertainment and the corporate worlds.\n\nThe IEEE Colo
 mbian Caribbean Section and Universidad del Norte are organizing this conf
 erence\, for the first time\, to open a space for researchers\, private se
 ctor and government to discuss the challenges related to innovation and co
 mmercial advances in the creative industries related to videogames\, multi
 media\, animation and multiple realities\, which has a great potential for
  impacting society and industry in a positive way by creating not only gam
 es but interactive solutions for education\, training\, health\, politics\
 , art\, industrial operation\, logistics\, among other applications.\n\nBa
 rranquilla\, young city and modern since its foundation\, has been the mai
 n development pole for the Caribbean region of Colombia\, and it is open t
 o adopt and design digital interactive solutions for the future cities all
  around the world. In addition\, this event is colocated with the Atlantic
 o Video Game Summit - AVGS 2020\, which congregates regional and global in
 dustry to discuss trends and best practices on management\, marketing\, pr
 oject development\, talent\, monetization\, etc.\n\nCo-sponsored by: Unive
 rsidad del Norte\, IEEE Region 9\n\nRoom: 13G2\, Bldg: Bloque G\, Km. 5 V
 ía a Puerto Colombia\, Universidad del Norte\, Barranquilla\, Colombia\, 
 Atlantico\, Colombia\, 081007
LOCATION:Room: 13G2\, Bldg: Bloque G\, Km. 5 Vía a Puerto Colombia\, Unive
 rsidad del Norte\, Barranquilla\, Colombia\, Atlantico\, Colombia\, 081007
ORGANIZER:pedrowightman@ieee.org
SEQUENCE:2
SUMMARY:IEEE Games\, Multimedia\, Animation and Multiple Realities Conferen
 ce - IEEE GMAX 2020
URL;VALUE=URI:https://events.vtools.ieee.org/m/226141
X-ALT-DESC:Description: &lt;br /&gt;&lt;div dir=&quot;ltr&quot;&gt;Creative industry has been a c
 ontinuous growing economic sector in the world. The videogame industry alo
 ne is larger than the film and music industries together. Innovation\, led
  by industry and academia\, has been a powerful engine for constantly offe
 ring better experiences to the users\, in both the entertainment and the c
 orporate worlds.&lt;/div&gt;\n&lt;div dir=&quot;ltr&quot;&gt;&lt;br /&gt;The IEEE Colombian Caribbean 
 Section and Universidad del Norte are organizing this conference\, for the
  first time\, to open a space for researchers\, private sector and governm
 ent to discuss the challenges related to innovation and commercial advance
 s in the creative industries related to videogames\, multimedia\, animatio
 n and multiple realities\, which has a great potential for impacting socie
 ty and industry in a positive way by creating not only games but interacti
 ve solutions for education\, training\, health\, politics\, art\, industri
 al operation\, logistics\, among other applications.&lt;/div&gt;\n&lt;div dir=&quot;ltr&quot;
 &gt;&lt;br /&gt;Barranquilla\, young city and modern since its foundation\, has bee
 n the main development pole for the Caribbean region of Colombia\, and it 
 is open to adopt and design digital interactive solutions for the future c
 ities all around the world. In addition\, this event is colocated&amp;nbsp\; w
 ith the Atlantico Video Game Summit - AVGS 2020\, which congregates region
 al and global industry to discuss trends and best practices on management\
 , marketing\, project development\, talent\, monetization\, etc.&lt;/div&gt;
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