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PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
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TZID:Canada/Eastern
BEGIN:DAYLIGHT
DTSTART:20200308T030000
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3
TZNAME:EDT
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BEGIN:STANDARD
DTSTART:20201101T010000
TZOFFSETFROM:-0400
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BEGIN:VEVENT
DTSTAMP:20200913T173620Z
UID:3FDCCB8E-352E-4197-9BCC-45086B70B701
DTSTART;TZID=Canada/Eastern:20200817T183000
DTEND;TZID=Canada/Eastern:20200817T203000
DESCRIPTION:Our interactive workshop welcomes new and experienced programme
 rs who are interested in 2D game development. This event hosted by IEEE Ry
 erson Computational Intelligence Chapter is sponsored by IEEE WIE and will
  provide the building blocks and best practices in developing a 2D level g
 ame including\, creating a player\, creating enemies\, game loops\, animat
 ions\, and more! All who attend all five sessions will get a certificate f
 rom IEEE WIE and can submit their 2D game into a friendly competition with
  small prizes at the end of the workshop series.\nSession 4 explores anima
 tions and the associated features in animating your player/enemies.\n\nSpe
 aker(s): Steven Medeot\, \n\nVirtual: https://events.vtools.ieee.org/m/237
 217
LOCATION:Virtual: https://events.vtools.ieee.org/m/237217
ORGANIZER:m4le@ryerson.ca
SEQUENCE:1
SUMMARY:2D Game Development in Unity with C# - Session 4
URL;VALUE=URI:https://events.vtools.ieee.org/m/237217
X-ALT-DESC:Description: &lt;br /&gt;&lt;div&gt;Our interactive workshop welcomes new an
 d experienced programmers who are interested in 2D game development.&amp;nbsp\
 ; This event hosted by IEEE Ryerson Computational Intelligence Chapter is 
 sponsored by IEEE WIE and will provide the building blocks and best practi
 ces in developing a 2D level game including\, creating a player\, creating
  enemies\, game loops\, animations\, and more!&amp;nbsp\; All who attend all f
 ive sessions will get a certificate from IEEE WIE and can submit their 2D 
 game into a friendly competition with small prizes at the end of the works
 hop series.&amp;nbsp\;&lt;/div&gt;\n&lt;div&gt;Session 4 explores animations and the assoc
 iated&amp;nbsp\;features in animating your player/enemies.&lt;/div&gt;
END:VEVENT
END:VCALENDAR

