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DTSTART:20220313T030000
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BEGIN:VEVENT
DTSTAMP:20220329T143322Z
UID:A481DD98-065C-455E-A72C-CACF6C12BAF9
DTSTART;TZID=Canada/Eastern:20211111T180000
DTEND;TZID=Canada/Eastern:20211111T200000
DESCRIPTION:This series of 5 beginner friendly workshops will teach student
 s how to create their own indie game in Unity.\n\nWe will teach the buildi
 ng blocks and best practices to create a shooter including creating the pl
 ayer\, creating enemies\, collectibles\, effects\, and more!\n\nAll who at
 tend all five sessions will get a certificate from IEEE WIE and can submit
  their 2D game into a showcase with small prizes at the end of the worksho
 p series.\n\n-  Quick review of last week’s progress (10 minutes)\n-  Ad
 d player game object &amp; its components (10 minutes):\n\n○ Rigidbody 2D\n\
 n○ Box Collider 2D\n\n○ Sprite Renderer\n\n○ Shadow\n\n-  Add player
  script &amp; implement basic movement\, shadow positioning (10 minutes) ● I
 mplement player mouse rotation (10 minutes)\n-  Introduction to the partic
 le effects system &amp; implement player trailing effect (20 minutes) ● Brea
 k (10 minutes)\n-  Prevent player from going off screen (10 minutes)\n-  A
 dd bullet object &amp; its components (10 minutes):\n\n○ Rigidbody 2D\n\n○
  Box Collider 2D\n\n○ Sprite Renderer\n\n-  Add bullet script &amp; implemen
 t bullet flying movement (10 minutes) ● Implement bullet shooting (20 mi
 nutes)\n\nVirtual: https://events.vtools.ieee.org/m/287748
LOCATION:Virtual: https://events.vtools.ieee.org/m/287748
ORGANIZER:ayda.naserialiabadi@ryerson.ca
SEQUENCE:1
SUMMARY:IEEE CIC x GMU Indie Game Jam: Player &amp; Bullet 
URL;VALUE=URI:https://events.vtools.ieee.org/m/287748
X-ALT-DESC:Description: &lt;br /&gt;&lt;p style=&quot;font-weight: 400\;&quot;&gt;This series of 
 5 beginner friendly workshops will teach students how to create their own 
 indie game in Unity.&lt;/p&gt;\n&lt;p style=&quot;font-weight: 400\;&quot;&gt;We will teach the 
 building blocks and best practices to create a shooter including creating 
 the player\, creating enemies\, collectibles\, effects\, and more!&lt;/p&gt;\n&lt;p
  style=&quot;font-weight: 400\;&quot;&gt;All who attend all five sessions will get a ce
 rtificate from IEEE WIE and can submit their 2D game into a showcase with 
 small prizes at the end of the workshop series.&amp;nbsp\;&amp;nbsp\;&lt;/p&gt;\n&lt;ul&gt;\n&lt;
 li&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-weight: 400\
 ;&quot;&gt;Quick review of last week&amp;rsquo\;s progress (10 minutes)&amp;nbsp\;&lt;/span&gt;&lt;
 /li&gt;\n&lt;li&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-weigh
 t: 400\;&quot;&gt;Add player game object &amp;amp\; its components (10 minutes):&amp;nbsp\
 ;&lt;/span&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;○ &lt;/span&gt;&lt;span
  style=&quot;font-weight: 400\;&quot;&gt;Rigidbody 2D&amp;nbsp\;&lt;/span&gt;&lt;/p&gt;\n&lt;p&gt;&lt;span style
 =&quot;font-weight: 400\;&quot;&gt;○ &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Box Coll
 ider 2D&amp;nbsp\;&lt;/span&gt;&lt;/p&gt;\n&lt;p&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;○ &lt;/span&gt;
 &lt;span style=&quot;font-weight: 400\;&quot;&gt;Sprite Renderer&amp;nbsp\;&lt;/span&gt;&lt;/p&gt;\n&lt;p&gt;&lt;sp
 an style=&quot;font-weight: 400\;&quot;&gt;○ &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;
 Shadow&amp;nbsp\;&lt;/span&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt; &lt;/sp
 an&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Add player script &amp;amp\; implement bas
 ic movement\, shadow positioning (10 minutes) &lt;/span&gt;&lt;span style=&quot;font-wei
 ght: 400\;&quot;&gt;● &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Implement player m
 ouse rotation (10 minutes)&amp;nbsp\;&lt;/span&gt;&lt;/li&gt;\n&lt;li&gt;&lt;span style=&quot;font-weigh
 t: 400\;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Introduction to the par
 ticle effects system &amp;amp\; implement player trailing effect (20 minutes) 
 &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;● &lt;/span&gt;&lt;span style=&quot;font-weigh
 t: 400\;&quot;&gt;Break (10 minutes)&amp;nbsp\;&lt;/span&gt;&lt;/li&gt;\n&lt;li&gt;&lt;span style=&quot;font-wei
 ght: 400\;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Prevent player from g
 oing off screen (10 minutes)&amp;nbsp\;&lt;/span&gt;&lt;/li&gt;\n&lt;li&gt;&lt;span style=&quot;font-wei
 ght: 400\;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Add bullet object &amp;am
 p\; its components (10 minutes):&amp;nbsp\;&lt;/span&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;&lt;span style
 =&quot;font-weight: 400\;&quot;&gt;○ &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Rigidbod
 y 2D&amp;nbsp\;&lt;/span&gt;&lt;/p&gt;\n&lt;p&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;○ &lt;/span&gt;&lt;sp
 an style=&quot;font-weight: 400\;&quot;&gt;Box Collider 2D&amp;nbsp\;&lt;/span&gt;&lt;/p&gt;\n&lt;p&gt;&lt;span 
 style=&quot;font-weight: 400\;&quot;&gt;○ &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Spr
 ite Renderer&amp;nbsp\;&lt;/span&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span style=&quot;font-weight: 400\;&quot;
 &gt; &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Add bullet script &amp;amp\; impleme
 nt bullet flying movement (10 minutes) &lt;/span&gt;&lt;span style=&quot;font-weight: 40
 0\;&quot;&gt;● &lt;/span&gt;&lt;span style=&quot;font-weight: 400\;&quot;&gt;Implement bullet shooting
  (20 minutes)&amp;nbsp\;&lt;/span&gt;&lt;/li&gt;\n&lt;/ul&gt;
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