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DTSTART:20220313T030000
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DTSTART:20221106T010000
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DTSTAMP:20221021T014812Z
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DTSTART;TZID=America/New_York:20221020T200000
DTEND;TZID=America/New_York:20221020T213000
DESCRIPTION:Welcome to the Princeton ACM/IEEE Computer Society annual compu
 ter graphics film show\, featuring the latest and greatest computer animat
 ions\, including films presented at the ACM SIGGRAPH conference held this 
 summer. Our expert commentator\, Adam Finkelstein\, will provide more info
 rmation about the computer graphics techniques used in these films.\n\nThe
  SIGGRAPH films were selected for the juried Computer Animation Festival a
 t the conference\, to demonstrate advancements in graphics research\, high
 light creative visual effects\, educate with scientific visualizations\, a
 nd show the many uses of real-time game rendering engines. These graphics 
 were created by large organizations and individuals\, professional animato
 rs and students\, on high-end supercomputers and ordinary personal compute
 rs. Come and enjoy our most popular meeting of each year!\n\nSpeaker(s): A
 dam Finkelstein\, \n\nVirtual: https://events.vtools.ieee.org/m/326972
LOCATION:Virtual: https://events.vtools.ieee.org/m/326972
ORGANIZER:dmancl@acm.org
SEQUENCE:7
SUMMARY:Computer Graphics Film Show
URL;VALUE=URI:https://events.vtools.ieee.org/m/326972
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;Welcome to the Princeton ACM/IEEE Computer
  Society annual computer graphics film show\, featuring the latest and gre
 atest computer animations\, including films presented at the ACM SIGGRAPH 
 conference held this summer. Our expert commentator\, Adam Finkelstein\, w
 ill provide more information about the computer graphics techniques used i
 n these films.&lt;/p&gt;\n&lt;p&gt;The SIGGRAPH films were selected for the juried Com
 puter Animation Festival at the conference\, to demonstrate advancements i
 n graphics research\, highlight creative visual effects\, educate with sci
 entific visualizations\, and show the many uses of real-time game renderin
 g engines. These graphics were created by large organizations and individu
 als\, professional animators and students\, on high-end supercomputers and
  ordinary personal computers. Come and enjoy our most popular meeting of e
 ach year!&lt;/p&gt;
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