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VERSION:2.0
PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
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TZID:US/Eastern
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DTSTART:20220313T030000
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
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DTSTART:20221106T010000
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BEGIN:VEVENT
DTSTAMP:20221104T191509Z
UID:72B07904-1BFA-42C8-ABDB-D57C770F7E20
DTSTART;TZID=US/Eastern:20221103T193000
DTEND;TZID=US/Eastern:20221103T203000
DESCRIPTION:Vulkan is a low-overhead\, cross-platform API\, open standard f
 or 3D graphics and computing. Vulkan targets high-performance real-time 3D
  graphics applications\, such as video games and interactive media. Vulkan
  is intended to offer higher performance and more efficient CPU and GPU us
 age compared to older OpenGL and Direct3D 11 APIs. Learn how to use Vulkan
  with the Light Weight Java Game Library and the Java OpenGL Math Library.
 \n\nAgenda: \n\n\nRoom: 245\, Bldg: Earth Science\, 1400 Washington Avenue
 \, University at Albany\, Albany\, New York\, United States\, 12222
LOCATION:Room: 245\, Bldg: Earth Science\, 1400 Washington Avenue\, Univers
 ity at Albany\, Albany\, New York\, United States\, 12222
ORGANIZER:ieee@albany.edu
SEQUENCE:2
SUMMARY:Vulkan Workshop
URL;VALUE=URI:https://events.vtools.ieee.org/m/329899
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;Vulkan is a low-overhead\, cross-platform 
 API\, open standard for 3D graphics and computing. Vulkan targets high-per
 formance real-time 3D graphics applications\, such as video games and inte
 ractive media. Vulkan is intended to offer higher performance and more eff
 icient CPU and GPU usage compared to older OpenGL and Direct3D 11 APIs. Le
 arn how to use Vulkan with the Light Weight Java Game Library and the Java
  OpenGL Math Library.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Agenda: &lt;br /&gt;&lt;p&gt;&amp;nbsp\;&lt;/p&gt;\n&lt;p&gt;&amp;nbs
 p\;&lt;/p&gt;
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