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PRODID:IEEE vTools.Events//EN
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BEGIN:DAYLIGHT
DTSTART:20230312T030000
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DTSTART:20221106T010000
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BEGIN:VEVENT
DTSTAMP:20221228T032949Z
UID:BEBB9419-747E-428A-AC94-8478A68651D0
DTSTART;TZID=America/New_York:20221227T190000
DTEND;TZID=America/New_York:20221227T200000
DESCRIPTION:Spatial audio creates an immersive audio experience for listene
 rs. Today\, we can hear spatial audio in movies\, streaming music\, 360/3D
  videos\, VR games\, and VR apps. The most direct way to enjoy spatial aud
 io is not through a Dolby Atmos or DTS:X multi-channel sound system\, such
  as a soundbar\, but through a pair of headphones. Binaural audio\, which 
 delivers the two-channel sound directly to the listener’s two ears with 
 headphones\, can recreate the acoustic signals a listener would hear under
  natural conditions. It can also preserve the interaural time difference (
 ITD) and interaural level difference (ILD) cues\, which are crucial for so
 und localization.\n\nSince Fall 2017\, our 3D audio research team at the D
 epartment of Electrical and Computer Engineering\, University of Rochester
 \, has recorded over 70 live concerts at the Eastman School of Music and s
 everal other concert venues with various binaural and Ambisonic microphone
 s\, as well as 360/3D VR cameras. We have built a spatial audio recording 
 database for research and published many concert videos on YouTube. This o
 nline lecture will introduce different methods of recording\, producing\, 
 and rendering head-locked or head-tracking binaural audio for VR videos\, 
 games\, and apps. It will also demonstrate how to measure binaural impulse
  responses in a hall and use them to generate binaural sounds for audiovis
 ual VR testing. Please wear headphones to hear binaural 3D audio demos.\n\
 nCo-sponsored by: Rochester Section Life Member Affinity Group\n\nSpeaker(
 s): Ming-Lun Lee\, \n\nAgenda: \n7:00 PM - 8:00 PM (Eastern Time): Lecture
  and Q&amp;A\n\nVirtual: https://events.vtools.ieee.org/m/337204
LOCATION:Virtual: https://events.vtools.ieee.org/m/337204
ORGANIZER:ppklee@ieee.org
SEQUENCE:9
SUMMARY:Recording\, Producing\, and Rendering Binaural 3D Audio for Virtual
  Reality
URL;VALUE=URI:https://events.vtools.ieee.org/m/337204
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;Spatial audio creates an immersive audio e
 xperience for listeners. Today\, we can hear spatial audio in movies\, str
 eaming music\, 360/3D videos\, VR games\, and VR apps. The most direct way
  to enjoy spatial audio is not through a Dolby Atmos or DTS:X multi-channe
 l sound system\, such as a soundbar\, but through a pair of headphones. Bi
 naural audio\, which delivers the two-channel sound directly to the listen
 er&amp;rsquo\;s two ears with headphones\, can recreate the acoustic signals a
  listener would hear under natural conditions. It can also preserve the in
 teraural time difference (ITD) and interaural level difference (ILD) cues\
 , which are crucial for sound localization.&lt;/p&gt;\n&lt;p&gt;Since Fall 2017\, our 
 3D audio research team at the Department of Electrical and Computer Engine
 ering\, University of Rochester\, has recorded over 70 live concerts at th
 e Eastman School of Music and several other concert venues with various bi
 naural and Ambisonic microphones\, as well as 360/3D VR cameras. We have b
 uilt a spatial audio recording database for research and published many co
 ncert videos on YouTube. This online lecture will introduce different meth
 ods of recording\, producing\, and rendering head-locked or head-tracking 
 binaural audio for VR videos\, games\, and apps. It will also demonstrate 
 how to measure binaural impulse responses in a hall and use them to genera
 te binaural sounds for audiovisual VR testing. Please wear headphones to h
 ear binaural 3D audio demos. &amp;nbsp\;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Agenda: &lt;br /&gt;&lt;p&gt;7:00 
 PM - 8:00 PM (Eastern Time): Lecture and Q&amp;amp\;A&lt;/p&gt;
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