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DTSTART:20230312T030000
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DTSTART:20221106T010000
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DTSTAMP:20230119T190352Z
UID:E4C4B3A2-FB2C-4564-ABDD-61E8B1E42F3A
DTSTART;TZID=America/Los_Angeles:20230116T140000
DTEND;TZID=America/Los_Angeles:20230116T150000
DESCRIPTION:Human eyes have evolved over millions of years to have consiste
 nt vergence and accommodation. However\, most stereoscopic AR/VR displays 
 available today can easily cause vergence-accommodation conflict (VAC) and
  hence visual fatigue to users. We resolve the problem by taking a light f
 ield approach that directly projects sub-aperture views of the light field
  of a virtual object into the user eyes as if the light rays are originate
 d from a real object. This way\, correct cues for vergence-accommodation r
 eflex can be obtained. In this talk\, I will show how a light field AR dis
 play with continuous focal plane can provide the most natural visual exper
 iences for AR/VR users. In addition\, I will show a system for constructin
 g an omnidirectional light field using a dual-fisheye camera.\n\nSpeaker(s
 ): Prof. Homer H. Chen\, \n\nRoom: 10704\, Bldg: Applied Science Building\
 , Simon Fraser University\, 8888 University Drive\, Burnaby\, British Colu
 mbia\, Canada\, V5A 1S6
LOCATION:Room: 10704\, Bldg: Applied Science Building\, Simon Fraser Univer
 sity\, 8888 University Drive\, Burnaby\, British Columbia\, Canada\, V5A 1
 S6
ORGANIZER:ivan_bajic@ieee.org
SEQUENCE:3
SUMMARY:Near-eye light field AR display with a continuous focal plane
URL;VALUE=URI:https://events.vtools.ieee.org/m/342762
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;Human eyes have evolved over millions of y
 ears to have consistent vergence and accommodation. However\, most stereos
 copic AR/VR displays available today can easily cause vergence-accommodati
 on conflict (VAC) and hence visual fatigue to users. We resolve the proble
 m by taking a light field approach that directly projects sub-aperture vie
 ws of the light field of a virtual object into the user eyes as if the lig
 ht rays are originated from a real object. This way\, correct cues for ver
 gence-accommodation reflex can be obtained. In this talk\, I will show how
  a light field AR display with continuous focal plane can provide the most
  natural visual experiences for AR/VR users. In addition\, I will show a s
 ystem for constructing an omnidirectional light field using a dual-fisheye
  camera.&lt;/p&gt;
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