BEGIN:VCALENDAR
VERSION:2.0
PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
BEGIN:VTIMEZONE
TZID:America/Chicago
BEGIN:DAYLIGHT
DTSTART:20230312T030000
TZOFFSETFROM:-0600
TZOFFSETTO:-0500
RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3
TZNAME:CDT
END:DAYLIGHT
BEGIN:STANDARD
DTSTART:20231105T010000
TZOFFSETFROM:-0500
TZOFFSETTO:-0600
RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11
TZNAME:CST
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20230908T020613Z
UID:EA406C00-4AB1-429C-91F1-6CA2D48E6F2C
DTSTART;TZID=America/Chicago:20230831T183000
DTEND;TZID=America/Chicago:20230831T200000
DESCRIPTION:This is a weekly session of the CIT Summer Series\, with Jon Pe
 ddle presenting The History of Visual Magic in Computers: How Beautiful Im
 ages are Made in CAD\, 3D\, VR and AR :\n\nIf you have ever looked at a fa
 ntastic adventure or science fiction movie\, or an amazingly complex and r
 ich computer game\, or a TV commercial where cars or gas pumps or biscuits
  behaved liked people and wondered\, “How do they do that?”\, then you
 ’ve experienced the magic of 3D worlds generated by a computer.\n\n3D in
  computers began as a way to represent automotive designs and illustrate t
 he construction of molecules. 3D graphics use evolved to visualizations of
  simulated data and artistic representations of imaginary worlds.\n\nIn or
 der to overcome the processing limitations of the computer\, graphics had 
 to exploit the characteristics of the eye and brain\, and develop visual t
 ricks to simulate realism. The goal is to create graphics images that will
  overcome the visual cues that cause disbelief and tell the viewer this is
  not real.\n\nThousands of people over thousands of years have developed t
 he building blocks and made the discoveries in mathematics and science to 
 make such 3D magic possible\, and The History of Visual Magic in Computers
  is dedicated to all of them and tells a little of their story.\n\nIt trac
 es the earliest understanding of 3D and then foundational mathematics to e
 xplain and construct 3D\; from mechanical computers up to today’s tablet
 s. Several of the amazing computer graphics algorithms and tricks came of 
 periods where eruptions of new ideas and techniques seem to occur all at o
 nce. Applications emerged as the fundamentals of how to draw lines and cre
 ate realistic images were better understood\, leading to hardware 3D contr
 ollers that drive the display all the way to stereovision and virtual real
 ity.\n\nMaps the history of the techniques behind science fiction movies\,
  complex and rich computer games\, and TV commercials capable of making ca
 rs\, gas pumps and biscuits behave like human beings.\n\nSpeaker(s): Dr. J
 on Peddie\, \n\nVirtual: https://events.vtools.ieee.org/m/364008
LOCATION:Virtual: https://events.vtools.ieee.org/m/364008
ORGANIZER:mviron@findaschool.net
SEQUENCE:38
SUMMARY:CIT Summer Series - Jon Peddie - The History of Visual Magic in Com
 puters: How Beautiful Images are Made in CAD\, 3D\, VR and AR
URL;VALUE=URI:https://events.vtools.ieee.org/m/364008
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;This is a weekly session of the CIT Summer
  Series\, with Jon Peddle presenting &lt;strong&gt;The History of Visual Magic i
 n Computers: How Beautiful Images are Made in CAD\, 3D\, VR and AR&lt;/strong
 &gt;&amp;nbsp\;:&lt;/p&gt;\n&lt;p&gt;If you have ever looked at a fantastic adventure or scie
 nce fiction movie\, or an amazingly complex and rich computer game\, or a 
 TV commercial where cars or gas pumps or biscuits behaved liked people and
  wondered\, &amp;ldquo\;How do they do that?&amp;rdquo\;\, then you&amp;rsquo\;ve expe
 rienced the magic of 3D worlds generated by a computer.&lt;/p&gt;\n&lt;p&gt;3D in comp
 uters began as a way to represent automotive designs and illustrate the co
 nstruction of molecules. 3D graphics use evolved to visualizations of simu
 lated data and artistic representations of imaginary worlds.&lt;/p&gt;\n&lt;p&gt;In or
 der to overcome the processing limitations of the computer\, graphics had 
 to exploit the characteristics of the eye and brain\, and develop visual t
 ricks to simulate realism. The goal is to create graphics images that will
  overcome the visual cues that cause disbelief and tell the viewer this is
  not real.&lt;/p&gt;\n&lt;p&gt;Thousands of people over thousands of years have develo
 ped the building blocks and made the discoveries in mathematics and scienc
 e to make such 3D magic possible\, and The History of Visual Magic in Comp
 uters is dedicated to all of them and tells a little of their story.&lt;/p&gt;\n
 &lt;p&gt;It traces the earliest understanding of 3D and then foundational mathem
 atics to explain and construct 3D\; from mechanical computers up to today&amp;
 rsquo\;s tablets. Several of the amazing computer graphics algorithms and 
 tricks came of periods where eruptions of new ideas and techniques seem to
  occur all at once. Applications emerged as the fundamentals of how to dra
 w lines and create realistic images were better understood\, leading to ha
 rdware 3D controllers that drive the display all the way to stereovision a
 nd virtual reality.&lt;/p&gt;\n&lt;p&gt;Maps the history of the techniques behind scie
 nce fiction movies\, complex and rich computer games\, and TV commercials 
 capable of making cars\, gas pumps and biscuits behave like human beings.&lt;
 /p&gt;
END:VEVENT
END:VCALENDAR

