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PRODID:IEEE vTools.Events//EN
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DTSTART:20240310T030000
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DTSTART:20231105T010000
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DTSTAMP:20231219T163729Z
UID:315BC366-64EF-4310-8764-BA30EE562B92
DTSTART;TZID=America/New_York:20231212T120000
DTEND;TZID=America/New_York:20231212T130000
DESCRIPTION:Gamification in education promotes motivation\, engagement\, an
 d learning gains. This presentation will discuss the use of gamification i
 n engineering focusing in on the development\, testing\, and application o
 f a biomedical engineering laboratory-based escape room. Recreational esca
 pe rooms have grown in popularity as an enjoyable immersive experiences in
  a unique environment to practice communication and collaboration. Some ed
 ucators are taking advantage of these qualities in escape rooms to challen
 ge students to demonstrate course knowledge in a low-risk and fun learning
  environment.\n\nThe development\, iterative design process\, and applicat
 ion of an educational escape room tailored for upper-level undergraduate B
 ME students will be described. This escape room allows students to showcas
 e technical skills and problem-solving within a laboratory environment\, u
 tilizing tools such as mechanical test frames\, ultrasound\, spectrophotom
 eters\, and more. Equally as important\, students are exposed to a unique 
 opportunity to practice teamwork and communication.\n\nThe effectiveness o
 f this activity has been analyzed using student self-reported data and ref
 lections\, instructor observations\, and survey results. Some of the main 
 takeaways are that participants are engaged and empowered to successfully 
 escape even without external motivators like a grade. Whether successful o
 r not\, students unanimously emphasized the significance of effective comm
 unication during group tasks and the importance of assigned roles. In addi
 tion\, there is support to show that this immersive experience not only en
 hances their learning but also boosts their confidence.\n\nSpeaker(s): Dr.
  Rachel Childers\n\nVirtual: https://events.vtools.ieee.org/m/384176
LOCATION:Virtual: https://events.vtools.ieee.org/m/384176
ORGANIZER:ahmed.dallal@gmail.com
SEQUENCE:25
SUMMARY:Escape the Lab: Play a game to build technical skills\, build confi
 dence\, and practice collaboration
URL;VALUE=URI:https://events.vtools.ieee.org/m/384176
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;Gamification in education promotes motivat
 ion\, engagement\, and learning gains. This presentation will discuss the 
 use of gamification in engineering focusing in on the development\, testin
 g\, and application of a biomedical engineering laboratory-based escape ro
 om. Recreational escape rooms have grown in popularity as an enjoyable imm
 ersive experiences in a unique environment to practice communication and c
 ollaboration. Some educators are taking advantage of these qualities in es
 cape rooms to challenge students to demonstrate course knowledge in a low-
 risk and fun learning environment.&lt;/p&gt;\n&lt;p&gt;The development\, iterative des
 ign process\, and application of an educational escape room tailored for u
 pper-level undergraduate BME students will be described. This escape room 
 allows students to showcase technical skills and problem-solving within a 
 laboratory environment\, utilizing tools such as mechanical test frames\, 
 ultrasound\, spectrophotometers\, and more. Equally as important\, student
 s are exposed to a unique opportunity to practice teamwork and communicati
 on.&lt;/p&gt;\n&lt;p&gt;The effectiveness of this activity has been analyzed using stu
 dent self-reported data and reflections\, instructor observations\, and su
 rvey results. Some of the main takeaways are that participants are engaged
  and empowered to successfully escape even without external motivators lik
 e a grade. Whether successful or not\, students unanimously emphasized the
  significance of effective communication during group tasks and the import
 ance of assigned roles. In addition\, there is support to show that this i
 mmersive experience not only enhances their learning but also boosts their
  confidence.&lt;/p&gt;
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