BEGIN:VCALENDAR
VERSION:2.0
PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
BEGIN:VTIMEZONE
TZID:Asia/Kolkata
BEGIN:STANDARD
DTSTART:19451014T230000
TZOFFSETFROM:+0630
TZOFFSETTO:+0530
TZNAME:IST
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BEGIN:VEVENT
DTSTAMP:20241130T182004Z
UID:781F0032-FFEE-47FD-97BF-ED1D9B0915FC
DTSTART;TZID=Asia/Kolkata:20241003T140000
DTEND;TZID=Asia/Kolkata:20241009T170000
DESCRIPTION:The IEEE Computer Society at KLS GIT organized the IEEE Program
 ming League 3.0 on\nOctober 3rd\, 2024\, as part of IEEE Week 2024 and a s
 equel to previous editions. The event\nattracted over 25 enthusiastic part
 icipants who registered and took part in a series of\nprogramming challeng
 es on the day of the event. Starting at 2 PM\, the competition spanned\nth
 ree hours and consisted of multiple engaging rounds. Participants began wi
 th tech\ninnovation-based quizzes\, designed to test their knowledge of cu
 rrent trends and\ntechnologies.\n\nFollowing the quizzes\, participants fa
 ced programming challenges using the Toy\nProgramming Language\, BhaiLang\
 , where they were tasked with solving various\narithmetic problems. These 
 rounds assessed their logical thinking and ability to apply\nprogramming s
 kills in unique scenarios. The final round was a showdown in which\npartic
 ipants had to develop a maze game\, pushing their creativity and coding ab
 ilities to\nthe limit.\n\n[]\nThe event was a true showcase of technical t
 alent\, as students demonstrated their problem solving and programming exp
 ertise across all stages. At the end of the competition\, the\nWinners\, R
 unners\, and 2nd Runners were announced and awarded cash prizes for their\
 naccomplishments. Additionally\, they received discounted entry to the upc
 oming IEEE\nComputer Society Hackathon\, encouraging further participation
  and engagement in\ntechnical activities. The event successfully fostered 
 innovation and collaboration among\nbudding programmers.\n\nCo-sponsored b
 y: KLS&#39;s Gogte Institute of Technology\n\nRoom: MV Hall\, Bldg: Main Build
 ing\, KLS GOGTE INSTITUTE OF TECHNOLOGY\, BELAGAVI\, Udyambag Industrial A
 rea\, Udyambag\, Belagavi\, Karnataka 590006\, Belagavi\, Karnataka\, Indi
 a\, 590006
LOCATION:Room: MV Hall\, Bldg: Main Building\, KLS GOGTE INSTITUTE OF TECHN
 OLOGY\, BELAGAVI\, Udyambag Industrial Area\, Udyambag\, Belagavi\, Karnat
 aka 590006\, Belagavi\, Karnataka\, India\, 590006
ORGANIZER:koushal.kedari@gmail.com
SEQUENCE:11
SUMMARY:IEEE Programming League 3.0
URL;VALUE=URI:https://events.vtools.ieee.org/m/438613
X-ALT-DESC:Description: &lt;br /&gt;&lt;p style=&quot;text-align: justify\;&quot;&gt;The IEEE Com
 puter Society at KLS GIT organized the IEEE Programming League 3.0 on&lt;br&gt;O
 ctober 3rd\, 2024\, as part of IEEE Week 2024 and a sequel to previous edi
 tions. The event&lt;br&gt;attracted over 25 enthusiastic participants who regist
 ered and took part in a series of&lt;br&gt;programming challenges on the day of 
 the event. Starting at 2 PM\, the competition spanned&lt;br&gt;three hours and c
 onsisted of multiple engaging rounds. Participants began with tech&lt;br&gt;inno
 vation-based quizzes\, designed to test their knowledge of current trends 
 and&lt;br&gt;technologies.&lt;/p&gt;\n&lt;p style=&quot;text-align: justify\;&quot;&gt;&lt;br&gt;Following t
 he quizzes\, participants faced programming challenges using the Toy&lt;br&gt;Pr
 ogramming Language\, BhaiLang\, where they were tasked with solving variou
 s&lt;br&gt;arithmetic problems. These rounds assessed their logical thinking and
  ability to apply&lt;br&gt;programming skills in unique scenarios. The final rou
 nd was a showdown in which&lt;br&gt;participants had to develop a maze game\, pu
 shing their creativity and coding abilities to&lt;br&gt;the limit.&lt;/p&gt;\n&lt;p style
 =&quot;text-align: justify\;&quot;&gt;&lt;img src=&quot;https://events.vtools.ieee.org/vtools_u
 i/media/display/64407214-129a-4adb-80ce-a30ff608d453&quot; alt=&quot;&quot;&gt;&lt;br&gt;The event
  was a true showcase of technical talent\, as students demonstrated their 
 problem solving and programming expertise across all stages. At the end of
  the competition\, the&lt;br&gt;Winners\, Runners\, and 2nd Runners were announc
 ed and awarded cash prizes for their&lt;br&gt;accomplishments. Additionally\, th
 ey received discounted entry to the upcoming IEEE&lt;br&gt;Computer Society Hack
 athon\, encouraging further participation and engagement in&lt;br&gt;technical a
 ctivities. The event successfully fostered innovation and collaboration am
 ong&lt;br&gt;budding programmers.&lt;/p&gt;
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