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DESCRIPTION:Abstract\n\nThe current world of entertainment has changed to o
 nline multimedia streaming services (e.g.\, Netflix\, Disney+\, YouTube\, 
 etc.) and massive multiplayer online game (MMOG) services. Based on this f
 ocus\, this presentation introduces the core technologies used in multimed
 ia streaming and XR services\, which include extended reality (XR)\, mixed
  reality (MR)\, H.264\, H.265\, H.266\, MPEG-DASH\, content delivery netwo
 rk (CDN)\, as well as cloud and edge computing technologies. Examples of M
 MOG game system technologies and details of Netflix\, Disney+\, YouTube mu
 ltimedia streaming services are introduced. This presentation is based on 
 Dr. Chung’s recent industry and government projects\, journal papers\, a
 nd patents as well as his new book “Emerging Metaverse XR and Video Mult
 imedia Technologies” published by Springer Nature\, Apress ©2023 (ISBN 
 9781484289273\, [link](mailto:https://cnl.yonsei.ac.kr/books/subpage)).\n\
 nSpeaker(s): Professor Jong-Moon Chung\, Yonsei University\, South Korea\,
  \n\nVirtual: https://events.vtools.ieee.org/m/441445
LOCATION:Virtual: https://events.vtools.ieee.org/m/441445
ORGANIZER:charlotte.kobert@ieee.org
SEQUENCE:15
SUMMARY:Multimedia Streaming &amp; XR Technologies of Netflix\, Disney+\, YouTu
 be\, and MMOGs
URL;VALUE=URI:https://events.vtools.ieee.org/m/441445
X-ALT-DESC:Description: &lt;br /&gt;&lt;p class=&quot;Default&quot; style=&quot;margin-bottom: 1.0p
 t\;&quot;&gt;&lt;strong&gt;&lt;u&gt;&lt;span style=&quot;font-size: 11.0pt\; color: #404040\; mso-them
 ecolor: text1\; mso-themetint: 191\;&quot;&gt;Abstract &lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;\n&lt;
 p class=&quot;MsoNormal&quot; style=&quot;text-align: justify\;&quot;&gt;&lt;span style=&quot;font-size: 
 12pt\;&quot;&gt;&lt;span lang=&quot;EN-CA&quot; style=&quot;font-family: Arial\, sans-serif\; color:
  rgb(64\, 64\, 64)\;&quot;&gt;The current world of entertainment has changed to on
 line multimedia streaming services (e.g.\, Netflix\, Disney+\, YouTube\, e
 tc.) and massive multiplayer online game (MMOG) services. Based on this fo
 cus\, this presentation introduces the core technologies used in multimedi
 a streaming and XR services\, which include extended reality (XR)\, mixed 
 reality (MR)\, H.264\, H.265\, H.266\, MPEG-DASH\, content delivery networ
 k (CDN)\, as well as cloud and edge computing technologies. Examples of MM
 OG game system technologies and details of Netflix\, Disney+\, YouTube mul
 timedia streaming services are introduced. This presentation is based on D
 r. Chung&amp;rsquo\;s recent industry and government projects\, journal papers
 \, and patents as well as his new book &amp;ldquo\;Emerging Metaverse XR and V
 ideo Multimedia Technologies&amp;rdquo\; published by Springer Nature\, Apress
  &amp;copy\;2023 (ISBN 9781484289273\, &lt;/span&gt;&lt;span lang=&quot;EN-CA&quot;&gt;&lt;a href=&quot;mail
 to:https://cnl.yonsei.ac.kr/books/subpage&quot;&gt;&lt;span style=&quot;font-family: Arial
 \, sans-serif\; color: rgb(64\, 64\, 255)\;&quot;&gt;&lt;span style=&quot;color: windowtex
 t\;&quot;&gt;link&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span lang=&quot;EN-CA&quot; style=&quot;font-family: A
 rial\, sans-serif\; color: rgb(64\, 64\, 64)\;&quot;&gt;).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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