BEGIN:VCALENDAR
VERSION:2.0
PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
BEGIN:VTIMEZONE
TZID:Asia/Kolkata
BEGIN:STANDARD
DTSTART:19451014T230000
TZOFFSETFROM:+0630
TZOFFSETTO:+0530
TZNAME:IST
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20251026T164159Z
UID:4BEEB0F8-2028-4731-940E-D70CD216B6BC
DTSTART;TZID=Asia/Kolkata:20240930T210000
DTEND;TZID=Asia/Kolkata:20241005T170000
DESCRIPTION:A one-week long competition LEGACY 3.0 exclusively for IEEE mem
 bers was organized\nby IEEE SB MESCE from 30th September 2024 to 5th Octob
 er 2024\, to celebrate 20th\nanniversary of IEEE SB MESCE as a part of IEE
 E day. The total number of participants was\n87. The participants were div
 ided into 8 groups to facilitate collaboration and competition.\nGroups:\n
 ● Raijin\n● Ryoma\n● Ronin\n● Arashi\n● Onyx\n● Kage\n● Zeni
 th\n● Yurei\nDay-1\nIEEE SB MESCE conducted a mystery box competition: T
 ake it or Leave it on 30th\nSeptember 2024 from 8.00 PM to 9.00 PM on goog
 le meet. The competition was conducted\nunder the constant guidance of our
  game team members\, Sahal KP\, Vinoop Kumar\, Nuha\nFathima and Jishnu A.
  Rules and regulations of the competition were explained at the\nbeginning
 . It was interesting three round competition\, including negative marks. T
 he\nparticipants showcased their brilliance by rapidly answering the quest
 ions. Though some of\nthe questions were very tricky\, the teams tired to 
 answer them with confidence. Although the\nteams participated actively.\nA
  detailed list of winning teams is given below.\n1. Raijin\n2. Kage\n3. Ar
 ashi\n4. Yurei\nIt was very informative and knowledge enriching competitio
 n for the participants.\nDay-2\nAs part of the IEEE Legacy event held on O
 ctober 1st\, 2024\, a film quiz competition\nheld in google meet from 8:00
  AM to 10:00 AM\, featuring 8 groups\, each competing in two\nexciting rou
 nds. The event began with the organizers briefing the participants on the 
 game’s\nguidelines\, ensuring a fair and smooth competition. The quiz te
 sted participants&#39; knowledge\nof both classic and contemporary cinema thro
 ugh a general film knowledge round and an\naudio-visual round. The group n
 amed &quot;Yurei&quot; displayed outstanding skill and quick thinking\,\n\nsecuring 
 first place in the competition. The event saw enthusiastic participation\,
  with teams\nenjoying a fun yet competitive atmosphere. Overall\, the film
  quiz was a great success\,\nadding an exciting and entertaining element t
 o the IEEE Legacy event.\nDay-3\nIEEE SB MESCE conducted a PITCH PERFECT e
 vent on 2nd October 2024 from\n8:00 pm to 10:00pm as apart of one week lon
 g competition LEGACY 3.0.squads got a great\nopportunity to showcase their
  marketing skill . Each team got the existing brand and they\nwant to crea
 te an innovative product that the brand doesn&#39;t currently offer. Some cond
 itions\nwant to follow in this game\, that is : product choosing idea\, th
 eir need \,competition in today&#39;s\nmarket\, targeting audience\, business 
 plan\, environmental impacts \, product appeal and\npresentation\, its rel
 evance. Q&amp;A session is also added in this game\, when each team\nintroduce
  their product\, other squads can ask questions and doubts about that prod
 uct. The\npresenting time duration is 15 minutes and Q&amp;A section duration 
 is 10 minutes. The team\nparticipants played very well and they showed the
 ir marketing strategy\, skills and talents in\nthis game .\nThe PITCH PERF
 ECT champion is RAIJIN\, the harmonious runner-up is RONIN\, and the\nmelo
 dious third position got RYOMA.\nother teams also played very well.\nDay-4
 \nSecret Seekers\, an online treasure hunt event was conducted by IEEE SB 
 MESCE\non 3rd September 2024 from 8.00 PM to 10 PM. As part of LEGACY 3.0 
 students got the\nchance to showcase their team spirit and problem solving
  ability. 10 teams participated in\nthis event. Each team was given 10 pdf
  consisting of clues. Each clue corresponded to the\npassword of the next 
 pdf. Team has to figure out the clues to get the next password. Every\nclu
 e was in the riddle form. And the final answer was sent to the game team. 
 A detailed list\nof winning teams is given below.\nBased on the timed resp
 onses of the treasure hunt\, these are the positions of each team.\n1. Rai
 jin\n2. Onyx\n3. Yurei\n4. Kage\n5. Ryoma\n6. Arashi\n7. Ronin\n8. Zenith\
 nImmense team work and coordination was showcased among the group members.
 \nOverall\, the treasure hunt activity was a huge success and progressed s
 moothly due to the\nparticipants and support and guidance of the game team
 .\n\nDay-5\nAn exhilarating gaming event organized by the IEEE Student Bra
 nch of MES College\nof Engineering\, Kuttippuram (MESCE)\, took place on t
 he 4th of October\, 2024. The event\nfeatured a thrilling coding challenge
  named &quot;Code Quest&quot;\, which required participants to\nidentify and correct
  mistakes in a given code. The event was a part of LEGACY 3.0&#39;s gaming\nli
 neup. Teams were presented with erroneous code\, and their task was to ide
 ntify the\nmistakes and correct them within a limited time frame. The comp
 etition was fast-paced\,\ndesigned to simulate real-world coding challenge
 s. The competition commenced at 8:00 PM\nand was conducted online\, ensuri
 ng simultaneous participation from all teams. Each team\nwas given identic
 al sets of coding problems with intentional mistakes embedded in the code.
 \nTeams had to debug and correct these mistakes within a specified timefra
 me. The event&#39;s\nonline format ensured wide participation and maintained t
 he thrill of competition The event\nwas highly intense\, with teams strivi
 ng to complete the corrections in the shortest time\npossible. Team Onyx&#39;s
  victory\, followed by Team Raijin and the tied third-place winners\,\nTea
 m Ryoma and Ronin exemplified the high level of talent among the participa
 nts. The\nevent was completed by 8:30 PM and the results were declared at 
 8:45 PM.\nDay-6\n\nThe event began at 9:30 AM in the college auditorium wi
 th fun team building and ice\nbreaking session\, which the participants th
 oroughly enjoyed. Then started our eSport\ngaming session: GameStorm. Comb
 at master is a multiplayer first-person shooter game\nfrom Alfa Bravo Inc.
  since combat master is famous among youngsters due to its multiplayer\nfe
 ature\, we conducted a combat master event: GameStorm\, in which the purpo
 se of this\nevent was to involve players to play as team and compete other
  teams. There was a total\nparticipation of 40 IEEE members\, with the tea
 m limit of 5 participants. The time limit for all\nthe round was 15 minute
 s. The champion of this eSport event is Ryoma. The most awarded\nplayer- F
 ebin.\nAfter the 15 minutes of lunch break the event continued. Then we co
 nducted a\nproject making competition using ESP 8266: Specifics. The innov
 ative project competition\nhad been conducted to help the participants to 
 develop their creativity and their skill sets.\nThe competition began with
  Mr Jishnu A\, Chairperson of IEEE IAS MESCE\, who provided\noverview and 
 significance of ESP 8266. Total 8 groups of 10 students participated in th
 is\ncompetition. The time limit for the competition was 2 hour. Four team 
 were displayed their\nprojects to the judge’s panel. The winner of this 
 competition was Ronin and runner-up was\nRyoma.\nAt the end of the one-wee
 k event: LEGACY 3.0\, Mr Aiman Sabique\, Chairperson of\nIEEE SB MESCE\, a
 nnounced the overall champions of the event. The over all champions of\nth
 e competition was RAIJIN. RAIJIN demonstrated exceptional skill\, team wor
 k\, and\ndedication. Their performance was truly outstanding. And the runn
 er up was RYOMA.\nRYOMA as the runner-up team\, demonstrating remarkable e
 xpertise and team work\,\nnarrowly missing the top spot. At the end of the
  event\, the champions of the competition\nwere appreciated with prizes di
 stribution. Participants expressed their gratitude that the\nprogram was h
 ighly exciting and interesting.\n\nMalappuram\, Kerala\, India\, Virtual: 
 https://events.vtools.ieee.org/m/451879
LOCATION:Malappuram\, Kerala\, India\, Virtual: https://events.vtools.ieee.
 org/m/451879
ORGANIZER:aimansabiquevt@gmail.com
SEQUENCE:5
SUMMARY:LEGACY 3.0
URL;VALUE=URI:https://events.vtools.ieee.org/m/451879
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;A one-week long competition LEGACY 3.0 exc
 lusively for IEEE members was organized&lt;br&gt;by IEEE SB MESCE from 30th Sept
 ember 2024 to 5th October 2024\, to celebrate 20th&lt;br&gt;anniversary of IEEE 
 SB MESCE as a part of IEEE day. The total number of participants was&lt;br&gt;87
 . The participants were divided into 8 groups to facilitate collaboration 
 and competition.&lt;br&gt;Groups:&lt;br&gt;● Raijin&lt;br&gt;● Ryoma&lt;br&gt;● Ronin&lt;br&gt;●
  Arashi&lt;br&gt;● Onyx&lt;br&gt;● Kage&lt;br&gt;● Zenith&lt;br&gt;● Yurei&lt;br&gt;Day-1&lt;br&gt;IEE
 E SB MESCE conducted a mystery box competition: Take it or Leave it on 30t
 h&lt;br&gt;September 2024 from 8.00 PM to 9.00 PM on google meet. The competitio
 n was conducted&lt;br&gt;under the constant guidance of our game team members\, 
 Sahal KP\, Vinoop Kumar\, Nuha&lt;br&gt;Fathima and Jishnu A. Rules and regulati
 ons of the competition were explained at the&lt;br&gt;beginning. It was interest
 ing three round competition\, including negative marks. The&lt;br&gt;participant
 s showcased their brilliance by rapidly answering the questions. Though so
 me of&lt;br&gt;the questions were very tricky\, the teams tired to answer them w
 ith confidence. Although the&lt;br&gt;teams participated actively.&lt;br&gt;A detailed
  list of winning teams is given below.&lt;br&gt;1. Raijin&lt;br&gt;2. Kage&lt;br&gt;3. Arash
 i&lt;br&gt;4. Yurei&lt;br&gt;It was very informative and knowledge enriching competiti
 on for the participants.&lt;br&gt;Day-2&lt;br&gt;As part of the IEEE Legacy event held
  on October 1st\, 2024\, a film quiz competition&lt;br&gt;held in google meet fr
 om 8:00 AM to 10:00 AM\, featuring 8 groups\, each competing in two&lt;br&gt;exc
 iting rounds. The event began with the organizers briefing the participant
 s on the game&amp;rsquo\;s&lt;br&gt;guidelines\, ensuring a fair and smooth competit
 ion. The quiz tested participants&#39; knowledge&lt;br&gt;of both classic and contem
 porary cinema through a general film knowledge round and an&lt;br&gt;audio-visua
 l round. The group named &quot;Yurei&quot; displayed outstanding skill and quick thi
 nking\,&lt;/p&gt;\n&lt;p&gt;securing first place in the competition. The event saw ent
 husiastic participation\, with teams&lt;br&gt;enjoying a fun yet competitive atm
 osphere. Overall\, the film quiz was a great success\,&lt;br&gt;adding an exciti
 ng and entertaining element to the IEEE Legacy event.&lt;br&gt;Day-3&lt;br&gt;IEEE SB 
 MESCE conducted a PITCH PERFECT event on 2nd October 2024 from&lt;br&gt;8:00 pm 
 to 10:00pm as apart of one week long competition LEGACY 3.0.squads got a g
 reat&lt;br&gt;opportunity to showcase their marketing skill . Each team got the 
 existing brand and they&lt;br&gt;want to create an innovative product that the b
 rand doesn&#39;t currently offer. Some conditions&lt;br&gt;want to follow in this ga
 me\, that is : product choosing idea\, their need \,competition in today&#39;s
 &lt;br&gt;market\, targeting audience\, business plan\, environmental impacts \,
  product appeal and&lt;br&gt;presentation\, its relevance. Q&amp;amp\;A session is a
 lso added in this game\, when each team&lt;br&gt;introduce their product\, other
  squads can ask questions and doubts about that product. The&lt;br&gt;presenting
  time duration is 15 minutes and Q&amp;amp\;A section duration is 10 minutes. 
 The team&lt;br&gt;participants played very well and they showed their marketing 
 strategy\, skills and talents in&lt;br&gt;this game .&lt;br&gt;The PITCH PERFECT champ
 ion is RAIJIN\, the harmonious runner-up is RONIN\, and the&lt;br&gt;melodious t
 hird position got RYOMA.&lt;br&gt;other teams also played very well.&lt;br&gt;Day-4&lt;br
 &gt;Secret Seekers\, an online treasure hunt event was conducted by IEEE SB M
 ESCE&lt;br&gt;on 3rd September 2024 from 8.00 PM to 10 PM. As part of LEGACY 3.0
  students got the&lt;br&gt;chance to showcase their team spirit and problem solv
 ing ability. 10 teams participated in&lt;br&gt;this event. Each team was given 1
 0 pdf consisting of clues. Each clue corresponded to the&lt;br&gt;password of th
 e next pdf. Team has to figure out the clues to get the next password. Eve
 ry&lt;br&gt;clue was in the riddle form. And the final answer was sent to the ga
 me team. A detailed list&lt;br&gt;of winning teams is given below.&lt;br&gt;Based on t
 he timed responses of the treasure hunt\, these are the positions of each 
 team.&lt;br&gt;1. Raijin&lt;br&gt;2. Onyx&lt;br&gt;3. Yurei&lt;br&gt;4. Kage&lt;br&gt;5. Ryoma&lt;br&gt;6. Ara
 shi&lt;br&gt;7. Ronin&lt;br&gt;8. Zenith&lt;br&gt;Immense team work and coordination was sho
 wcased among the group members.&lt;br&gt;Overall\, the treasure hunt activity wa
 s a huge success and progressed smoothly due to the&lt;br&gt;participants and su
 pport and guidance of the game team.&lt;/p&gt;\n&lt;p&gt;Day-5&lt;br&gt;An exhilarating gami
 ng event organized by the IEEE Student Branch of MES College&lt;br&gt;of Enginee
 ring\, Kuttippuram (MESCE)\, took place on the 4th of October\, 2024. The 
 event&lt;br&gt;featured a thrilling coding challenge named &quot;Code Quest&quot;\, which 
 required participants to&lt;br&gt;identify and correct mistakes in a given code.
  The event was a part of LEGACY 3.0&#39;s gaming&lt;br&gt;lineup. Teams were present
 ed with erroneous code\, and their task was to identify the&lt;br&gt;mistakes an
 d correct them within a limited time frame. The competition was fast-paced
 \,&lt;br&gt;designed to simulate real-world coding challenges. The competition c
 ommenced at 8:00 PM&lt;br&gt;and was conducted online\, ensuring simultaneous pa
 rticipation from all teams. Each team&lt;br&gt;was given identical sets of codin
 g problems with intentional mistakes embedded in the code.&lt;br&gt;Teams had to
  debug and correct these mistakes within a specified timeframe. The event&#39;
 s&lt;br&gt;online format ensured wide participation and maintained the thrill of
  competition The event&lt;br&gt;was highly intense\, with teams striving to comp
 lete the corrections in the shortest time&lt;br&gt;possible. Team Onyx&#39;s victory
 \, followed by Team Raijin and the tied third-place winners\,&lt;br&gt;Team Ryom
 a and Ronin exemplified the high level of talent among the participants. T
 he&lt;br&gt;event was completed by 8:30 PM and the results were declared at 8:45
  PM.&lt;br&gt;Day-6&lt;/p&gt;\n&lt;p&gt;The event began at 9:30 AM in the college auditorium
  with fun team building and ice&lt;br&gt;breaking session\, which the participan
 ts thoroughly enjoyed. Then started our eSport&lt;br&gt;gaming session: GameStor
 m. Combat master is a multiplayer first-person shooter game&lt;br&gt;from Alfa B
 ravo Inc. since combat master is famous among youngsters due to its multip
 layer&lt;br&gt;feature\, we conducted a combat master event: GameStorm\, in whic
 h the purpose of this&lt;br&gt;event was to involve players to play as team and 
 compete other teams. There was a total&lt;br&gt;participation of 40 IEEE members
 \, with the team limit of 5 participants. The time limit for all&lt;br&gt;the ro
 und was 15 minutes. The champion of this eSport event is Ryoma. The most a
 warded&lt;br&gt;player- Febin.&lt;br&gt;After the 15 minutes of lunch break the event 
 continued. Then we conducted a&lt;br&gt;project making competition using ESP 826
 6: Specifics. The innovative project competition&lt;br&gt;had been conducted to 
 help the participants to develop their creativity and their skill sets.&lt;br
 &gt;The competition began with Mr Jishnu A\, Chairperson of IEEE IAS MESCE\, 
 who provided&lt;br&gt;overview and significance of ESP 8266. Total 8 groups of 1
 0 students participated in this&lt;br&gt;competition. The time limit for the com
 petition was 2 hour. Four team were displayed their&lt;br&gt;projects to the jud
 ge&amp;rsquo\;s panel. The winner of this competition was Ronin and runner-up 
 was&lt;br&gt;Ryoma.&lt;br&gt;At the end of the one-week event: LEGACY 3.0\, Mr Aiman S
 abique\, Chairperson of&lt;br&gt;IEEE SB MESCE\, announced the overall champions
  of the event. The over all champions of&lt;br&gt;the competition was RAIJIN. RA
 IJIN demonstrated exceptional skill\, team work\, and&lt;br&gt;dedication. Their
  performance was truly outstanding. And the runner up was RYOMA.&lt;br&gt;RYOMA 
 as the runner-up team\, demonstrating remarkable expertise and team work\,
 &lt;br&gt;narrowly missing the top spot. At the end of the event\, the champions
  of the competition&lt;br&gt;were appreciated with prizes distribution. Particip
 ants expressed their gratitude that the&lt;br&gt;program was highly exciting and
  interesting.&lt;/p&gt;
END:VEVENT
END:VCALENDAR

