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DTSTART:20250309T030000
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DTSTART:20241103T010000
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DTSTAMP:20250131T022852Z
UID:7D2E7417-F4CE-4649-B01B-736C58BB1141
DTSTART;TZID=America/Los_Angeles:20250127T180000
DTEND;TZID=America/Los_Angeles:20250127T190000
DESCRIPTION:Cognitive warfare involves the weaponization of public opinion 
 to influence policy and destabilize institutions\, with emotional\nmanipul
 ation playing a key role. Virtual Reality Environments (VREs)\, such as Me
 ta’s Metaverse\, present new opportunities for such\nmanipulation due to
  their immersive features like presence and embodiment\, which intensify e
 motional engagement. These environments enable the exploitation of emotion
 s for influence\, as demonstrated in psychological therapies and experimen
 ts where VREs elicited powerful emotional responses\, including fear and s
 elf-transcendence.\n\nAdversaries can use VREs to manipulate public sentim
 ent\, foster violence\, or distort perceptions\, making users vulnerable t
 o deceptive narratives. The integration of advanced biometric tracking wit
 hin VREs enhances this threat\, allowing real-time profiling and emotional
  exploitation on an unprecedented scale. To counter these risks\, it is cr
 itical to develop defensive strategies\, including cataloging manipulation
  techniques\, advancing detection capabilities\, and creating specialized 
 organizational structures to support a strong cognitive defense. While VRE
 s offer potential benefits\, proactive measures are essential to mitigate 
 their misuse for harmful cognitive\nattacks.\n\nSpeaker(s): Rand\, \n\nAge
 nda: \nTalks Starts at 6 PM Pacific Time\n\nVirtual: https://events.vtools
 .ieee.org/m/453442
LOCATION:Virtual: https://events.vtools.ieee.org/m/453442
ORGANIZER:
SEQUENCE:24
SUMMARY:Rand Waltzman Speaks on The Future of Cognitive Defense
URL;VALUE=URI:https://events.vtools.ieee.org/m/453442
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;Cognitive warfare involves the weaponizati
 on of public opinion to influence policy and destabilize institutions\, wi
 th emotional&lt;br&gt;manipulation playing a key role. Virtual Reality Environme
 nts (VREs)\,&amp;nbsp\;such as Meta&amp;rsquo\;s Metaverse\, present new opportuni
 ties for such&lt;br&gt;manipulation due to their immersive features like presenc
 e and embodiment\, which intensify emotional engagement. These environment
 s enable the exploitation of emotions for influence\, as demonstrated in p
 sychological therapies and experiments where VREs elicited powerful emotio
 nal responses\, including fear and self-transcendence.&lt;/p&gt;\n&lt;p&gt;Adversaries
  can use VREs to manipulate public sentiment\, foster violence\, or distor
 t perceptions\, making users vulnerable to deceptive narratives. The integ
 ration of advanced biometric tracking within VREs enhances this threat\, a
 llowing real-time profiling and emotional exploitation on an unprecedented
  scale. To counter these risks\, it is critical to develop defensive strat
 egies\, including cataloging manipulation techniques\, advancing detection
  capabilities\, and creating specialized organizational structures to supp
 ort a strong cognitive defense. While VREs offer potential benefits\, proa
 ctive measures are essential to mitigate their misuse for harmful cognitiv
 e&lt;br&gt;attacks.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Agenda: &lt;br /&gt;&lt;p&gt;Talks Starts at 6 PM Pacific
  Time&lt;/p&gt;
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