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DTSTAMP:20250526T050443Z
UID:0600C19D-838D-49BD-9FE6-F9136B065DFD
DTSTART;TZID=America/Chicago:20250522T183100
DTEND;TZID=America/Chicago:20250522T200000
DESCRIPTION:Abstract\n\nVideo game development is pretty incredible if you 
 think about it. For generations now\, the weaving of technology with artis
 try has enabled a vast expanse of opportunities for creative minds to stre
 tch their imagination and bring audiences along for the ride. It’s in ou
 r modern era of mobile technology\, however\, that audiences are finally a
 ble to respond back via the data they generate. It’s this data that defi
 nes the mobile gaming experience\, setting the industry apart from its pre
 decessors and allowing it to rapidly dwarf them.\n\nTo understand the valu
 e in this data\, we’ll start with a primer on the mobile gaming market. 
 From there\, we will dive into the various business models that mobile tec
 hnology enables as well as some of the development practices that motivate
  easy data collection and usage. Finally\, we&#39;ll tie these two threads tog
 ether and show how data heightens gamers’ experiences and magically turn
 s into money.\n\nSpeaker(s): Jacob Claussen \n\nAgenda: \n6:25to 6:35 PM -
  Open for participants to enter and network.\n6:35 to 6:40 PM - IEEE LM an
 d CTCN Business meeting and to introduce speaker.\n6:40 to 7:55PM - Formal
  Program and Q&amp;A.\n\nRoom: 1\, Bldg: Asian American Resource Center\, 8401
  Cameron Rd.\, Austin\, Texas\, United States\, 78754\, Virtual: https://e
 vents.vtools.ieee.org/m/483331
LOCATION:Room: 1\, Bldg: Asian American Resource Center\, 8401 Cameron Rd.\
 , Austin\, Texas\, United States\, 78754\, Virtual: https://events.vtools.
 ieee.org/m/483331
ORGANIZER:lbasto@ieee.org
SEQUENCE:68
SUMMARY:IEEE CTS 5-22-2025 Hybrid Meeting - The Science of Fun in Mobile Ga
 ming
URL;VALUE=URI:https://events.vtools.ieee.org/m/483331
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;&lt;span style=&quot;color: #000000\; font-family:
  Calibri\;&quot;&gt;&lt;strong&gt;Abstract&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;\n&lt;p&gt;&lt;span style=&quot;color: #
 000000\; font-family: Calibri\;&quot;&gt;Video game development is pretty incredib
 le if you think about it. For generations now\, the weaving of technology 
 with artistry has enabled a vast expanse of opportunities for creative min
 ds to stretch their imagination and bring audiences along for the ride. It
 &amp;rsquo\;s in our modern era of mobile technology\, however\, that audience
 s are finally able to respond back via the data they generate. It&amp;rsquo\;s
  this data that defines the mobile gaming experience\, setting the industr
 y apart from its predecessors and allowing it to rapidly dwarf them.&lt;/span
 &gt;&lt;/p&gt;\n&lt;p&gt;&lt;span style=&quot;color: #000000\; font-family: Calibri\;&quot;&gt;To underst
 and the value in this data\, we&amp;rsquo\;ll start with a primer on the mobil
 e gaming market. From there\, we will dive into the various business model
 s that mobile technology enables as well as some of the development practi
 ces that motivate easy data collection and usage. Finally\, we&#39;ll tie thes
 e two threads together and show how data heightens gamers&amp;rsquo\; experien
 ces and magically turns into money.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Agenda: &lt;br /&gt;&lt;d
 iv dir=&quot;ltr&quot; data-setdir=&quot;false&quot;&gt;6:25to 6:35 PM - Open for participants to
  enter and network.&amp;nbsp\;&lt;/div&gt;\n&lt;div dir=&quot;ltr&quot; data-setdir=&quot;false&quot;&gt;6:35 
 to 6:40 PM - IEEE LM and CTCN Business meeting and to introduce speaker.&lt;/
 div&gt;\n&lt;div dir=&quot;ltr&quot; data-setdir=&quot;false&quot;&gt;6:40 to 7:55PM - Formal Program a
 nd Q&amp;amp\;A.&amp;nbsp\;&lt;/div&gt;
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