BEGIN:VCALENDAR
VERSION:2.0
PRODID:IEEE vTools.Events//EN
CALSCALE:GREGORIAN
BEGIN:VTIMEZONE
TZID:Asia/Kolkata
BEGIN:STANDARD
DTSTART:19451014T230000
TZOFFSETFROM:+0630
TZOFFSETTO:+0530
TZNAME:IST
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20251001T062004Z
UID:5E39836D-0A81-4269-9FB5-6A011919EAC2
DTSTART;TZID=Asia/Kolkata:20250726T093000
DTEND;TZID=Asia/Kolkata:20250726T163000
DESCRIPTION:SUMMARY\n\nMission\n\nTo provide a hands-on introduction to Vir
 tual Reality (VR) development\, empowering participants to turn imaginativ
 e digital experiences into immersive virtual worlds by enhancing their cre
 ative\, technical\, and collaborative skills.\n\nVision\n\nTo inspire the 
 next generation of innovators to explore the realms of immersive technolog
 y\, robotics\, and automation by bridging creativity and VR development.\n
 \nOverview\n\nPixel to Reality: A VR Development Workshop was conducted by
  IEEE RAS SBC GEC Barton Hill as part of BOTBASH on July 26\, 2025\, at Go
 vernment Engineering College Barton Hill\, Thiruvananthapuram.\n\nThe offl
 ine workshop offered participants a deep dive into the fundamentals and pr
 actical aspects of building Virtual Reality environments. From understandi
 ng how VR systems work to creating interactive 3D experiences\, attendees 
 were engaged through guided hands-on sessions. The event aimed to turn cre
 ative concepts into immersive digital realities.\n\nRegistrations were ope
 n to all students\, with a cap on the number of participants to ensure qua
 lity interaction. All registered participants received certificates with a
 ctivity points.\n\nThe event was well-received\, with active participation
  and enthusiastic engagement throughout. It stood out not only for its tec
 hnical content but also for the vibrant energy and curiosity of attendees.
 \n\nConclusion\n\nThe workshop was a resounding success\, marking a signif
 icant step in introducing immersive technologies to students. It fostered 
 both creative expression and technical skill in Virtual Reality. The event
  reinforced the commitment of IEEE RAS SBC to advancing innovation and int
 erdisciplinary learning.\n\nEvent coordinators: Kavya S Nair and Faheem M 
 S\n\nGEC Barton Hill\, Trivandrum\, Kerala\, India\, 695013
LOCATION:GEC Barton Hill\, Trivandrum\, Kerala\, India\, 695013
ORGANIZER:lekshmee@ieee.org
SEQUENCE:17
SUMMARY:Pixel to reality: a VR Development Workshop|IEEE RAS SBC GECBH
URL;VALUE=URI:https://events.vtools.ieee.org/m/504428
X-ALT-DESC:Description: &lt;br /&gt;&lt;h2 dir=&quot;ltr&quot; style=&quot;text-align: center\;&quot;&gt;SU
 MMARY&lt;/h2&gt;\n&lt;h3 dir=&quot;ltr&quot; style=&quot;text-align: center\;&quot;&gt;Mission&lt;/h3&gt;\n&lt;p di
 r=&quot;ltr&quot;&gt;To provide a hands-on introduction to Virtual Reality (VR) develop
 ment\, empowering participants to turn imaginative digital experiences int
 o immersive virtual worlds by enhancing their creative\, technical\, and c
 ollaborative skills.&lt;/p&gt;\n&lt;h3 dir=&quot;ltr&quot; style=&quot;text-align: center\;&quot;&gt;Visio
 n&lt;/h3&gt;\n&lt;p dir=&quot;ltr&quot;&gt;To inspire the next generation of innovators to explo
 re the realms of immersive technology\, robotics\, and automation by bridg
 ing creativity and VR development.&lt;/p&gt;\n&lt;h3 dir=&quot;ltr&quot; style=&quot;text-align: c
 enter\;&quot;&gt;Overview&lt;/h3&gt;\n&lt;p dir=&quot;ltr&quot;&gt;Pixel to Reality: A VR Development Wo
 rkshop was conducted by IEEE RAS SBC GEC Barton Hill as part of BOTBASH on
  July 26\, 2025\, at Government Engineering College Barton Hill\, Thiruvan
 anthapuram.&lt;/p&gt;\n&lt;p dir=&quot;ltr&quot;&gt;The offline workshop offered participants a 
 deep dive into the fundamentals and practical aspects of building Virtual 
 Reality environments. From understanding how VR systems work to creating i
 nteractive 3D experiences\, attendees were engaged through guided hands-on
  sessions. The event aimed to turn creative concepts into immersive digita
 l realities.&lt;/p&gt;\n&lt;p dir=&quot;ltr&quot;&gt;Registrations were open to all students\, w
 ith a cap on the number of participants to ensure quality interaction. All
  registered participants received certificates with activity points.&lt;/p&gt;\n
 &lt;p dir=&quot;ltr&quot;&gt;The event was well-received\, with active participation and e
 nthusiastic engagement throughout. It stood out not only for its technical
  content but also for the vibrant energy and curiosity of attendees.&lt;/p&gt;\n
 &lt;h3 dir=&quot;ltr&quot; style=&quot;text-align: center\;&quot;&gt;Conclusion&lt;/h3&gt;\n&lt;p dir=&quot;ltr&quot;&gt;T
 he workshop was a resounding success\, marking a significant step in intro
 ducing immersive technologies to students. It fostered both creative expre
 ssion and technical skill in Virtual Reality. The event reinforced the com
 mitment of IEEE RAS SBC to advancing innovation and interdisciplinary lear
 ning.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;&amp;nbsp\;&lt;/strong&gt;&lt;/p&gt;\n&lt;p dir=&quot;ltr&quot;&gt;Event coordinator
 s: Kavya S Nair and Faheem M S&amp;nbsp\;&amp;nbsp\;&amp;nbsp\;&amp;nbsp\;&lt;br&gt;&lt;strong id=&quot;
 docs-internal-guid-7b0e5444-7fff-996d-bcdf-fd9f70bf07d4&quot;&gt;&lt;img style=&quot;displ
 ay: block\; margin-left: auto\; margin-right: auto\;&quot; src=&quot;https://events.
 vtools.ieee.org/vtools_ui/media/display/27e2b846-bd2d-41d3-8aaf-9877ca0291
 6f&quot; width=&quot;464&quot; height=&quot;464&quot;&gt;&lt;/strong&gt;&lt;/p&gt;
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