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DESCRIPTION:AI in Motion Picture Production\n\nDr. Flip Phillips\nProfessor
 \, School of Film and Animation\nSchool or Art and Design\nRochester Insti
 tute of Technology\n------------------------------------------------------
 ---------\n\nCinematography encompasses a wide range of parameters that ca
 n be manipulated through various means. Traditionally\, these parameters w
 ere controlled by physical hardware\, chemistry\, and optics. WIth compute
 r graphics\, nearly limitless control over cinematography becomes availabl
 e\, appearing ideal but often abused to the extent that the resulting work
  can be an incoherent\, atonal composition that may be innovative but is g
 enerally lost among the vast possibilities. Sometimes\, even worse\, it se
 rves merely as an end in itself. To address this\, we explore how image ma
 nipulation across various aspects of cinematography and beyond will shape 
 the future of live-action production and storytelling. We envision a futur
 e of cinematography that employs machine learning and artificial intellige
 nce pragmatically\, not as a substitute for the creative and expressiv ski
 lls of the humans involved.\n---------------------------------------------
 ------------------\n\nMy research and teaching focuses on human perception
  of materials\, 3D shape\, and motion — mainly through vision and touch.
 \nMy background includes undergraduate training in architecture\, design\,
  and computer graphics at The Computer Graphics Research Group of The Ohio
  State University\; user interface and medical imaging research and develo
 pment at OSU and Pixar\; animation and technical direction at Pixar Animat
 ion Studios1\; graduate training in environment and behavior\, cognitive s
 cience\, mathematical modeling and vision science at OSU\; and teaching in
  computer graphics\, computational methods\, psychology\, and neuroscience
  at OSU\, Skidmore College and the Rochester Institute of Technology. IEEE
  recently recognized the work that Dr. Phillips and his colleagues at Pixa
 r contributed to society with an [IEEE Milestone Award](https://www.rit.ed
 u/news/professor-recognized-role-as-pixar-pioneer)\n----------------------
 -----------------------------------------\n\nPlease Register for this free
 \, on-line Zoom Webinar so that we have some idea of how many are likely t
 o attend and so we can more easily provide you with invitations for future
  IEEE WNY Webinars.\n\nCo-sponsored by: IEEE Binghanton Section\, IEEE Buf
 falo Section\, IEEE Ithaca Section\, IEEE Rochester Section\, IEEE Syracus
 e Section &amp; Signal Processing Chapters thereof\n\nVirtual: https://events.
 vtools.ieee.org/m/515002
LOCATION:Virtual: https://events.vtools.ieee.org/m/515002
ORGANIZER:ekzeise@ieee.org
SEQUENCE:105
SUMMARY:AI in Motion Picture Production
URL;VALUE=URI:https://events.vtools.ieee.org/m/515002
X-ALT-DESC:Description: &lt;br /&gt;&lt;h1 style=&quot;text-align: center\;&quot;&gt;&lt;strong&gt;AI i
 n Motion Picture Production&lt;/strong&gt;&lt;/h1&gt;\n&lt;h2 style=&quot;text-align: center\;
 &quot;&gt;&lt;strong&gt;Dr. Flip Phillips&lt;br&gt;&lt;/strong&gt;Professor\, School of Film and Ani
 mation&lt;br&gt;School or Art and Design&lt;br&gt;Rochester Institute of Technology&lt;/h
 2&gt;\n&lt;hr&gt;\n&lt;h3 style=&quot;text-align: justify\;&quot;&gt;Cinematography encompasses a w
 ide range of parameters that can be manipulated through various means.&amp;nbs
 p\; Traditionally\, these parameters were controlled by physical hardware\
 , chemistry\, and optics.&amp;nbsp\; WIth computer graphics\, nearly limitless
  control over cinematography becomes available\, appearing ideal but often
  abused to the extent that the resulting work can be an incoherent\, atona
 l composition that may be innovative but is generally lost among the vast 
 possibilities.&amp;nbsp\; Sometimes\, even worse\, it serves merely as an end 
 in itself.&amp;nbsp\; To address this\, we explore how image manipulation acro
 ss various aspects of cinematography and beyond will shape the future of l
 ive-action production and storytelling.&amp;nbsp\; We envision a future of cin
 ematography that employs machine learning and artificial intelligence prag
 matically\, not as a substitute for the creative and expressiv skills of t
 he humans involved.&lt;/h3&gt;\n&lt;hr&gt;\n&lt;div class=&quot;page&quot; title=&quot;Page 1&quot;&gt;\n&lt;div cl
 ass=&quot;section&quot;&gt;\n&lt;div class=&quot;layoutArea&quot;&gt;\n&lt;div class=&quot;column&quot;&gt;\n&lt;h3&gt;My res
 earch and teaching focuses on human perception of materials\, 3D shape\, a
 nd motion &amp;mdash\; mainly through vision and touch.&lt;br&gt;My background inclu
 des undergraduate training in architecture\, design\, and computer graphic
 s at The Computer Graphics Research Group of The Ohio State University\; u
 ser interface and medical imaging research and development at OSU and Pixa
 r\; animation and technical direction at Pixar Animation Studios1\; gradua
 te training in environment and behavior\, cognitive science\, mathematical
  modeling and vision science at OSU\; and teaching in computer graphics\, 
 computational methods\, psychology\, and neuroscience at OSU\, Skidmore Co
 llege and the Rochester Institute of Technology.&amp;nbsp\; IEEE recently reco
 gnized the work that Dr. Phillips and his colleagues at Pixar contributed 
 to society with an &lt;a href=&quot;https://www.rit.edu/news/professor-recognized-
 role-as-pixar-pioneer&quot;&gt;IEEE Milestone Award&lt;/a&gt;&lt;/h3&gt;\n&lt;hr&gt;\n&lt;h3&gt;Please Reg
 ister for this free\, on-line Zoom Webinar so that we have some idea of ho
 w many are likely to attend and so we can more easily provide you with inv
 itations for future IEEE WNY Webinars.&lt;/h3&gt;\n&lt;/div&gt;\n&lt;/div&gt;\n&lt;/div&gt;\n&lt;/div
 &gt;
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