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DTSTART;TZID=US/Pacific:20251119T183000
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DESCRIPTION:Event Details\n\nOver the past twenty years\, public perception
  of videogames has evolved from guilty pleasure to serious platform for le
 arning\, social connection\, and behavioral change. At the same time\, the
  global contexts in which games are deployed have grown increasingly urgen
 t and complex.\n\nIn this talk\, I’ll trace that evolution through examp
 les from my own work: from early studies of the intellectual impact of com
 mercial games &quot;in the wild&quot; and the design of after-school game-based prog
 rams for youth\, to later investigations into how online play can sometime
 s normalize toxic behaviors\, hate\, and extremism. That trajectory ultima
 tely led me to reexamine the social dimensions of games in an unexpected s
 etting—one inside San Quentin prison.\n\nHere\, I describe my most recen
 t collaboration with incarcerated individuals and correctional staff to un
 derstand how a game-based program there\, in stark contrast to much commer
 cial online play\, has become a space for fostering connection\, building 
 emotional regulation\, and reducing racial self-segregation. I close with 
 a broader challenge to the audience: To reconsider today’s political div
 ide as much a matter of belonging and not belief\, to refocus our attentio
 n not on the relational over the ideational.\n\nThis meeting will be held 
 in person at the Knobbe Martens&#39; Irvine offices (2040 Main St # 14 Irvine\
 , CA). The doors will open at 6:30 PM for networking. Announcements and th
 e presentation will begin at 7:00 PM. Parking validation will be provided 
 to attendees.\n\nAbout the Speaker\, Professor Constance Steinkuehler\n\nC
 onstance Steinkuehler is a Professor of Informatics at the University of C
 alifornia\, Irvine where she researches cognition\, culture\, and learning
  in the context of multiplayer videogames. She is the Co-Director of the G
 ames+Learning+Society (GLS) Center at UCI where she teaches courses on gam
 es and society\, games as social platforms\, the sociology of games (in Do
 novan Correction Facility)\, research methods\, and visual design. Recent 
 projects include investigations of toxicity and extremism in online commer
 cial games and the design\, development and evaluation of game-based progr
 ams in incarcerated settings to foster inclusion\, equanimity\, and social
  connectedness.\n\nConstance formerly served as Senior Policy Analyst unde
 r the Obama administration in the White House Office of Science and Techno
 logy Policy\, advising on videogames and digital media. She is the founder
  of the Federal Games Guild\, a working group across federal agencies usin
 g games and simulations as tools for thought\, and the Higher Education Vi
 deo Games Alliance\, an academic non-for-profit organization of game-relat
 ed programs in higher education. Her research has been funded by the Anti-
 Defamation League\, the Samueli Foundation\, the MacArthur Foundation\, th
 e Gates Foundation\, the National Academy of Education/Spencer Foundation\
 , the National Science Foundation\, and the Universities of Cambridge\, Wi
 sconsin-Madison\, and California-Irvine. She has published over one hundre
 d articles and book chapters including six conference proceedings\, four s
 pecial journal issues\, and two books. She has worked closely with the Nat
 ional Research Council and National Academy of Education on special report
 s relate to videogames\, and her work has been featured in Science\, Wired
 \, USA Today\, New York Times\, LA Times\, ABC\, CBS\, CNN NPR\, BBC and T
 he Chronicle of Higher Education.\n\nConstance has a PhD in Literacy Studi
 es\, an MS in Educational Psychology\, and three Bachelor’s Degrees in M
 athematics\, English\, and Religious Studies. Her dissertation was a cogni
 tive ethnography of the MMOs Lineage I and II where she ran a large siege 
 guild. Her husband Dr. Kurt Squire is Co-Director of the GLS center at UCI
 . They live with their two adolescent gamers in Southern California where 
 they enjoy surfing\, hiking\, camping\, travel\, and all manner of headset
 -wearing\, dps-flinging\, computer-screened mayhem.\n\nCo-sponsored by: OC
  ACM [Actual Host] and Knobbe Martens\, an Intellectual Property &amp; Technol
 ogy law firm [Physical Host Donor]\n\nAgenda: \n6:30 PM Networking at phys
 ical meeting location\n7:00 PM Announcements and Presentation with Q&amp;A\n8:
 00 PM Follow-up quesitons for presenter and networking\n8:30 PM Meeting Ad
 journed\n\n2040 Main St \, Ste 14\, Irvine\, California\, United States\, 
 92614
LOCATION:2040 Main St \, Ste 14\, Irvine\, California\, United States\, 926
 14
ORGANIZER:AWBrown@USC.edu
SEQUENCE:53
SUMMARY:&quot;Games as Social Platforms&quot; IEEE OC CS &amp; SSCS and OC ACM Meeting
URL;VALUE=URI:https://events.vtools.ieee.org/m/515520
X-ALT-DESC:Description: &lt;br /&gt;&lt;p&gt;&lt;span style=&quot;text-decoration: underline\;&quot;
 &gt;&lt;strong&gt;Event&lt;/strong&gt; &lt;strong&gt;Details&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; &amp;nbsp\;&lt;/s
 trong&gt;&lt;/p&gt;\n&lt;p&gt;Over the past twenty years\, public perception of videogame
 s has evolved from guilty pleasure to serious platform for learning\, soci
 al connection\, and behavioral change. At the same time\, the global conte
 xts in which games are deployed have grown increasingly urgent and complex
 .&lt;/p&gt;\n&lt;p&gt;In this talk\, I&amp;rsquo\;ll trace that evolution through examples
  from my own work: from early studies of the intellectual impact of commer
 cial games &quot;in the wild&quot; and the design of after-school game-based program
 s for youth\, to later investigations into how online play can sometimes n
 ormalize toxic behaviors\, hate\, and extremism. That trajectory ultimatel
 y led me to reexamine the social dimensions of games in an unexpected sett
 ing&amp;mdash\;one inside San Quentin prison.&lt;/p&gt;\n&lt;p&gt;Here\, I describe my mos
 t recent collaboration with incarcerated individuals and correctional staf
 f to understand how a game-based program there\, in stark contrast to much
  commercial online play\, has become a space for fostering connection\, bu
 ilding emotional regulation\, and reducing racial self-segregation. I clos
 e with a broader challenge to the audience: To reconsider today&amp;rsquo\;s p
 olitical divide as much a matter of belonging and not belief\, to refocus 
 our attention not on the relational over the ideational.&amp;nbsp\;&lt;/p&gt;\n&lt;p&gt;Th
 is meeting will be held in person at the Knobbe Martens&#39; Irvine offices (2
 040 Main St # 14 Irvine\, CA). The doors will open at 6:30 PM for networki
 ng. Announcements and the presentation will begin at 7:00 PM. Parking vali
 dation will be provided to attendees.&amp;nbsp\;&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;
 text-decoration: underline\;&quot;&gt;About the Speaker\,&lt;/span&gt; Professor Constan
 ce Steinkuehler&lt;/strong&gt;&lt;/p&gt;\n&lt;p&gt;Constance Steinkuehler is a Professor of 
 Informatics at the University of California\, Irvine where she researches 
 cognition\, culture\, and learning in the context of multiplayer videogame
 s. She is the Co-Director of the Games+Learning+Society (GLS) Center at UC
 I where she teaches courses on games and society\, games as social platfor
 ms\, the sociology of games (in Donovan Correction Facility)\, research me
 thods\, and visual design. Recent projects include investigations of toxic
 ity and extremism in online commercial games and the design\, development 
 and evaluation of game-based programs in incarcerated settings to foster i
 nclusion\, equanimity\, and social connectedness.&amp;nbsp\;&lt;/p&gt;\n&lt;p&gt;Constance
  formerly served as Senior Policy Analyst under the Obama administration i
 n the White House Office of Science and Technology Policy\, advising on vi
 deogames and digital media. She is the founder of the Federal Games Guild\
 , a working group across federal agencies using games and simulations as t
 ools for thought\, and the Higher Education Video Games Alliance\, an acad
 emic non-for-profit organization of game-related programs in higher educat
 ion. Her research has been funded by the Anti-Defamation League\, the Samu
 eli Foundation\, the MacArthur Foundation\, the Gates Foundation\, the Nat
 ional Academy of Education/Spencer Foundation\, the National Science Found
 ation\, and the Universities of Cambridge\, Wisconsin-Madison\, and Califo
 rnia-Irvine. She has published over one hundred articles and book chapters
  including six conference proceedings\, four special journal issues\, and 
 two books. She has worked closely with the National Research Council and N
 ational Academy of Education on special reports relate to videogames\, and
  her work has been featured in Science\, Wired\, USA Today\, New York Time
 s\, LA Times\, ABC\, CBS\, CNN NPR\, BBC and The Chronicle of Higher Educa
 tion.&amp;nbsp\;&lt;/p&gt;\n&lt;p&gt;Constance has a PhD in Literacy Studies\, an MS in Ed
 ucational Psychology\, and three Bachelor&amp;rsquo\;s Degrees in Mathematics\
 , English\, and Religious Studies. Her dissertation was a cognitive ethnog
 raphy of the MMOs Lineage I and II where she ran a large siege guild. Her 
 husband Dr. Kurt Squire is Co-Director of the GLS center at UCI. They live
  with their two adolescent gamers in Southern California where they enjoy 
 surfing\, hiking\, camping\, travel\, and all manner of headset-wearing\, 
 dps-flinging\, computer-screened mayhem.&amp;nbsp\;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Agenda: &lt;br
  /&gt;&lt;p&gt;&lt;span class=&quot;aBn&quot; tabindex=&quot;0&quot; data-term=&quot;goog_557201553&quot;&gt;&lt;span clas
 s=&quot;aQJ&quot;&gt;6:30 PM Networking at physical meeting location&lt;br&gt;&lt;/span&gt;&lt;/span&gt;&lt;
 span class=&quot;aBn&quot; tabindex=&quot;0&quot; data-term=&quot;goog_557201553&quot;&gt;&lt;span class=&quot;aQJ&quot;
 &gt;7:00 PM&lt;/span&gt;&lt;/span&gt; Announcements and Presentation with Q&amp;amp\;A&lt;br&gt;8:0
 0 PM Follow-up quesitons for presenter and networking&lt;br&gt;8:30 PM Meeting A
 djourned&lt;/p&gt;
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