[Legacy Report] Technology and Standard for Virtual-view 3D Systems
3D video products are aggressively growing recently. One step further, the virtual-viewpoint (or free-viewpoint) video becomes the research focus. It is also an on-going standardization item in the international ITU/MPEG Standards. In addition to the movie special effects, one application of virtual-view system is the multi-view auto-stereoscopic (glasses free 3D) display. Typically, a densely arranged camera array is used to acquire input images and a virtual view picture is synthesized using the depth-image based rendering (DIBR) technique. Three essential components are needed for building a virtual-view system: depth estimation, data compression, and view synthesis. The ITU/MPEG standard committee is now in the process of defining the data compression (delivery format) of the virtual-view system. The committee also provides non-normative depth estimation and view synthesis tools. The entire set of standard specifications is to be done in two years. We will summarize the recent progress and technology trend on this subject.
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Hsueh-Ming HANG of College of Electrical & Computer Engineering, National Chiao-Tung University
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Technology and Standard for Virtual-view 3D Systems
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Address:1001 University Road, Hsinchu 30010, T'ai-pei, Taiwan