Metaverse Seminar: Creating the Extended Reality of the Future with Artificial Intelligence and Computational Design
IEEE Communications Society (COMSOC) in Northern Virginia and Washington DC would like to invite you to attend in-person or virtually a Metaverse seminar titled “Creating the Extended Reality of the Future with Artificial Intelligence and Computational Design” by Professor Craig Yu from George Mason University Design Computing and Extended Reality (DCXR) research group.
Title: Creating the Extended Reality of the Future with Artificial Intelligence and Computational Design
Location (in-person): 12524 Sunrise Valley Drive Reston, VA 20196
Virtual: Virtual link will be provided to registrants prior to the event
Date and time: Saturday, Oct 29, 2022, 10:30am -04:30pm EST
Abstract:
With the advancement in extended reality (XR), what will the future of work, entertainment, and everyday life be like 5-10 years from now? In this talk, I will discuss recent advances of our research group on using artificial intelligence and computational design approaches to devise novel user experiences, content-creation tools, and user interfaces for envisioning the XR of the future. More specifically, I will discuss how to use optimization techniques to automate the design of human-centric virtual environments; how to devise AI-driven user interfaces to assist users with navigation and teleoperation in virtual environments; and how to integrate computer vision and scene understanding techniques into the creation of intelligent, human-friendly avatars such as virtual pets, virtual assistants, and storytellers in XR. I will end my talk by discussing many interesting research problems which are key to unlocking the full potential of extended reality.
Bio:
Lap-Fai (Craig) Yu is an associate professor at the Computer Science Department at George Mason University, where he leads the Design Computing and Extended Reality (DCXR) group. He works on computer graphics, vision, human-computer interaction, and virtual reality, particularly in AI and data-driven techniques for computational design. He obtained his Ph.D. degree in Computer Science from the University of California, Los Angeles, with an Outstanding Recognition in Research Award. His research has been featured by New Scientist, the UCLA Headlines, and the IEEE Xplore Innovation Spotlight; and has won Best Paper Honorable Mention Awards at 3DV and CHI conferences. He received an NSF CRII award and an NSF CAREER award for his research on computational design and virtual reality. He regularly serves on the technical program committees of ACM SIGGRAPH, ACM CHI, and IEEE Virtual Reality.
Agenda
- 10:30: 11:00AM: Welcoming & Registration
- 11:00-11:15 AM: Introduction By organizing committee
- 11:15-12:00PM: Introduction to Metaverse by Dr. Craig Yu
- 12:00-13:00PM: Lunch provided by IEEE chapters. Chapter update
- 13:00-16:00PM: GMU Design Computing and Extended Reality (DCXR) Group research activities
- Designing Adaptive and Context-aware AR/VR Interactions by Dr. Rawan Alghofaili
- Enhancing Extended Reality Experiences by Understanding the Environments by Changyang Li, PhD student in CS, GMU.
- Human-Machine Interaction: A teleoperation approach in Virtual Reality by Quang Vo, Bachelor’s-Accelerated-Master’s student in CS, GMU.
- 16:00-16:30PM: Closing Remarks
Date and Time
Location
Hosts
Registration
- Date: 29 Oct 2022
- Time: 02:30 PM UTC to 08:30 PM UTC
-
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- 12524 Sunrise Valley Drive
- Reston, Virginia
- United States 20196
- Building: Auditorium
Agenda
Agenda
- 10:30: 11:00AM: Welcoming & Registration
- 11:00-11:15 AM: Introduction By organizing committee
- 11:15-12:00PM: Introduction to Metaverse by Dr. Craig Yu
- 12:00-13:00PM: Lunch provided by IEEE chapters. Chapter update
- 13:00-16:00PM: GMU Design Computing and Extended Reality (DCXR) Group research activities
- Designing Adaptive and Context-aware AR/VR Interactions by Dr. Rawan Alghofaili
- Enhancing Extended Reality Experiences by Understanding the Environments by Changyang Li, PhD student in CS, GMU.
- Human-Machine Interaction: A teleoperation approach in Virtual Reality by Quang Vo, Bachelor’s-Accelerated-Master’s student in CS, GMU.
- 16:00-16:30PM: Closing Remarks