IEEE Region 4 Seminar: What Game Designers Do (When They Aren't Making Games)
In this talk, Illinois Tech Game Design and Experiential Media (GEM) faculty member Carly Kocurek talks about the professionalization of game design, the development of game design degree programs, and the diverse and sometimes surprising career paths that game designers pursue. Degree programs like Illinois Tech's GEM and Worcester Polytechnic Institute's Interactive Media and Game Design (IMGD) train students may place games at the forefront, but the robust skills in experience design, project management, and other areas can lead students to interesting places.
Date and Time
Location
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Registration
- Date: 31 Jan 2024
- Time: 06:00 PM to 08:00 PM
- All times are (UTC-06:00) Central Time (US & Canada)
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- Starts 15 January 2024 10:00 AM
- Ends 31 January 2024 10:00 AM
- All times are (UTC-06:00) Central Time (US & Canada)
- No Admission Charge
Speakers
Carly Kocurek of Illinois Institute of Technology
Biography:
Carly A. Kocurek is Associate Dean in the Lewis College of Science and Letters at the Illinois Institute of Technology where she directs the university's new program in Game Design and Experiential Media (GEM). She is the author of two books, Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (University of Minnesota Press, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017), and co-author of Ultima and Worldbuilding in the Computer Role-Playing Game (Amherst College Press, 2024) and co-editor of Historiographies of Game Studies (Punctum, 2024). Her research has been funded by the National Science Foundation, the Nayar Prize, and the University of North Carolina-Wilmington Visiting Scholars Program.
At Illinois Tech, she teaches courses on digital culture, interactive storytelling, game design, and media history at both the undergraduate and graduate levels. She also works with both undergraduate and graduate students on collaborative research and design projects.
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