2024 IEEE GameSIG Intercollegiate Computer Game Competition Showcase

#GameSIG #Development #Competition; #Game #design; #development; #students; #college; #games; #competition

Please fill out the three question Survey (last link under "Hosts") for attendance planning and the option to view a recording of the twitch stream when made available.

Hybrid Event Details

Are you involved with Computer Game Development? Do you know of staff or students at academic institutions who are?  If so, please share this information on this event with them so they can attend this year's Competition.  The top 10 of this year's entries of the games' first stage  submitted will compete and be judged by professionals from the Computer Game Development industry. 

Building on the success of last year's competition, this year's is also being held in a Hybrid format! We'll be in-person at Chapman University, and virtually via Twitch (while the teams present to the judges via Discord).

The IEEE GameSIG Intercollegiate Game [Developers] Competition, now in its twelfth year, is an educational outreach project of IEEE GameSIG (which is part of the Orange County IEEE Computer Society, but does not geographically limit competing teams). The purpose of this event is to help students develop and demonstrate their skills at game design, development and promotion. They are challenged to show off a playable level of a game, live, in front of an audience of experienced game industry personnel and guests (which we are hoping you will join).  The Computer Society Publication Office produced a 9 minute Youtube video about a previous live Competition/Showcase which is available at 2013 IEEE Intercollegiate Game Showcase.

The competition typically attracts 30 to 50 entries, from which the top ten are chosen to present their work to the "live" audience and judges. Three primary awards are given, plus a series of special awards for unique achievements. These special awards are different each year based on the nature of what the developers are showing.  Their is also a People's Choice Award voted on by those attending in person or virtually.  More details on the competition can be found at GameSIGshowcase.org.

This year's showcase will be hosted from the Chapman University, Orande CA, and held Online via Twitch.

The Twitch stream will start at 1:00 PM (PT) and end by 5:30 PM (PT).Registered individuals will receive reminders about the Showcase as we get closer to the event, with the Twitch link provided the night before the Showcase.  The Twitch stream will be public.

Suggested donation is $25.00 for in-person attendance; there is no charge for virtual attendance, or for in person students , the under-employed, judges, staff and invited guests.

  • For those qualifying for free attendance, select "Get Tickets", the number of tickets and then "Check out".
  • For credit card sponsorship and support or donations, payment can be found as ticketing options at registration check-out.
  • For sponsorship payments, we'll contact you to acknowledge and verify processing. If unsure, please contact us.
    Support in check-form are preferred to avoid processing fees.
  • For inquiries and larger sponsorship or support, contact us for more information at gamesigshowcase@gmail.com.

Competition details are available at: http://gamesigshowcase.org/

  Date and Time




  • Date: 27 Apr 2024
  • Time: 01:00 PM to 05:30 PM
  • All times are (GMT-08:00) US/Pacific
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  • Chapman University
  • 238 N. Cypress St;
  • Orange, California
  • United States 92866

  • Contact Event Hosts
  • Co-sponsored by Physical Host: Chapman University
  • Survey: Fill out the survey


Tentative schedule:

1:00 PM - Welcome and Introductions
1:10 PM - Competition Presentation of Top Finalists
3:20 PM - Game Demos and Special Presentations
4:15 PM - Announcement of Winners
4:30 PM - Audience/Game Teams Interaction
5:30 PM -  Twitch Stream concludes

Please fill out the three question Survey for IEEE attendance (last link under "Hosts").