Applied Acoustics and Audio Formats Evolution

#acoustics #STEM #signal #processing
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Audio formats have traditionally been driven by the set seating and fixed forward perspectives of the cinema industry, with limited consideration of mobile listeners and of wave-based formats. The cinema and wave-based state of the art are both briefly summarised. Pressures of improved audio engagement especially for gaming, of catering for listener mobility and of needing to treat an ever noisier world are changing the direction for audio and acoustics, tending more towards wave propagation studies. Relevant aspects of wave analysis are summarised and conclusions drawn leading to significant implications and in particular a prediction of the tools and techniques needed for the digital audio production suite of the future.



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  • 31 North Road
  • Acton, Australian Capital Territory
  • Australia 2601
  • Building: Ian Ross Building
  • Room Number: Graduate Teaching Room R2.21
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  Speakers

Graeme of Audio Engineering Society Melbourne

Topic:

Signal processing, engineering

Biography:

Graeme Huon graduated from Monash University School of Electrical Engineering, subsequently receiving post gradate qualifications from Rusden State College Victoria and UC Berkeley Haas school USA.

Graeme has worked for Telstra and for Siemens Australia/Germany in modern network management/design and International business development and has consulted to the Australian Intellectual Property Advisory Committee representing small to medium business enterprises.

Graeme has also established several start-up companies developing International award winning products exploiting new technologies including presently HuonLabs Pty Ltd, and is a Pearcey Foundation award winner. Graeme has travelled, lectured and published widely particularly through the Audio Engineering Society (AES) and Society of Motion Picture and Television Engineers (SMPTE), holds several patents and is presently chair of AES Melbourne.

Address:Melbourne, Victoria, Australia