Virtuovation IEEE Hackathon

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Event Report: Virtuovation – AR/VR Hackathon 2025
Organized by IEEE CIS BNMIT | April 28–29, 2025 | BNMIT, Bangalore

The IEEE Computational Intelligence Society (CIS) Student Chapter and AI&ML department at BNMIT successfully organized Virtuovation – AR/VR Hackathon on the 28th and 29th of April 2025. This 20-hour overnight hackathon brought together enthusiastic student developers, designers, and innovators to showcase their talent in the emerging fields of Augmented Reality (AR) and Virtual Reality (VR). Held at the BNMIT campus in Bengaluru, the event served as a platform for fostering creativity, collaborative problem-solving, and hands-on experience with immersive technologies.

The hackathon adopted an open-domain format, encouraging participants to define their own problem statements based on the AR/VR domain they were passionate about. This format allowed a wide variety of innovative ideas, from educational tools and interactive simulations to AR-based navigation and VR gaming experiences. Students from the Data Science elective and other streams took part enthusiastically, forming diverse teams with complementary skills.

The agenda spanned two days. The event kicked off with a welcome session, followed by the official opening of the hackathon. Participants then began brainstorming and building their projects using only the designated tools: Blender and Unity. Throughout the 20-hour duration, mentors and volunteers from the organizing committee assisted teams with technical queries and ensured smooth coordination.

Strict guidelines were shared beforehand to maintain discipline and focus during the event. Participants were required to carry their ID cards, maintain lab and campus decorum, and adhere to time constraints for each stage of the hackathon. They were also reminded to take care of their personal belongings and follow software usage policies strictly — no external software installations were allowed.

A key feature of the event was the Final Day Presentation, where each team had exactly 15 minutes to pitch their project. Presentations had to strictly follow a given template, with no extra slides or extensions permitted. This format tested not only the technical depth of the solutions but also the teams’ ability to communicate their ideas clearly and effectively.

The evaluation criteria were based on: Innovation and originality of the idea & Technical implementation and use of AR/VR & User experience and interface desig& Real-world applicability and finally Quality of final presentation

The hackathon also ensured that participants were well taken care of, with breakfast, lunch, and snacks provided on both days. Comfortable seating, charging stations, and accessible lab spaces made it conducive for teams to work through the night with enthusiasm and focus.

The event concluded with final presentations and a short closing ceremony. Judges and mentors shared valuable feedback with the teams, highlighting the strengths of their projects and areas for future improvement.

In summary, Virtuovation 2025 was a major success, offering students a unique opportunity to dive into the world of immersive technology. It empowered them to turn ideas into prototypes and learn essential skills in design thinking, teamwork, and AR/VR development.



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  • 12th Main Road
  • 27th Cross,Banashankari 2nd stage
  • Bangalore, Karnataka
  • India 560070
  • Building: S-Block
  • Room Number: SB010

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