Since OpenAI launched ChatGPT in November 2022, it immediately grabbed everyone's attention. ChatGPT is built on GPT which stands for Generative Pre-trained Transformer. The Generative AI tools (e.g., OpenAI's ChatGPT and Google's Gemini) are now well-known and popular with the public. While they are powerful and easy to use there are limitations and things everyone should be aware of. I will start by explaining what is a Generative AI like GPT is so you can know why they can do things you see, what they can do, what they cannot do. Most games have passive skills designed and implemented. Different from active skills, passive skills are always active and provides continuously bonus or support to the players in a game. I will introduce and explain the four passive skills that I believe everyone living in this Generative AI era should start to have and develop.
Dr. Maiga Chang
Topic:
New 21st Century Passive Skills Required in the Generative AI Era

Since OpenAI launched ChatGPT in November 2022, it immediately grabbed everyone's attention. ChatGPT is built on GPT which stands for Generative Pre-trained Transformer. The Generative AI tools (e.g., OpenAI's ChatGPT and Google's Gemini) are now well-known and popular with the public. While they are powerful and easy to use there are limitations and things everyone should be aware of. I will start by explaining what is a Generative AI like GPT is so you can know why they can do things you see, what they can do, what they cannot do. Most games have passive skills designed and implemented. Different from active skills, passive skills are always active and provides continuously bonus or support to the players in a game. I will introduce and explain the four passive skills that I believe everyone living in this Generative AI era should start to have and develop.
Biography:
Dr. Maiga Chang is Associate Dean, Research & Innovation, and Full Professor at Faculty of Science and Technology, Athabasca University, Canada. He is IEEE Senior Member and being IEEE member for 30 years since 1996. Dr. Chang has been appointed as an IEEE Computer Society Distinguished Visitor for 2023 to 2025 (
https://www.computer.org/profiles/maiga-chang) and also received Distinguished Researcher Award from Asia Pacific Society on Computers in Education (APSCE) in 2022 (
https://new.apsce.net/apsce-award-winners/).
Dr. Chang is Editor-in-Chief (2014~) of International Journal of Distance Education Technologies (
https://igi-global.com/ijdet, Open Access ESCI in Quartile Q1 with rank 152/756 in Education & Educational Research category by Journal Citation Indicator, SCOPUS, EI), Editor-in-Chief (2020~) of Bulletin of Technical Committee on Learning Technology (
https://tc.computer.org/tclt/bulletin/, no article processing fee Open Access ESCI journal). He also serves academic international conference events include being program chair (2015, 2018 to 2023) of International Conference on Smart Learning Environments (ICSLE), program advising chair (2020~2023) and program committee chair (2019) International Conference on Intelligent Tutoring Systems, general program chair (2017~2023) of IEEE TCLT flagship conference International Conference on Advanced Learning Technologies (IEEE ICALT). Dr. Chang has given more than 187 talks and lectures in different events, and he has (co-)authored more than 265 book chapters, journal and international conference papers.
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