AR/VR Unity Architecture using Zenject
Co-sponsored by IEEE Computer Society
Originally posted under title: Zenject & Unity: Dependency Injection
AR/VR Unity Architecture using Zenject
Transitioning from a standard Object Oriented programming structure to the Component based models that work well with Unity can be challenging. I will help explain the open source dependency injection library Zenject (used by Pokemon Go) which helps keep a maintainable decoupled structure in Unity projects. I will end with an Augmented Reality demo with the Hololens using the components explained in the meeting.
Date and Time
Location
Hosts
Registration
- Date: 27 Jul 2017
- Time: 10:00 PM UTC to 11:00 PM UTC
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- 88 commercial street
- Manchester, New Hampshire
- United States
- Building: Pandora Building UNH Manchester Campus
- Contact Event Host
- Co-sponsored by mbkazar@gmail.com
Speakers
Ms. Karissa Stisser (BAE Systems Corp.)
AR/VR Unity Architecture using Zenject
AR/VR Unity Architecture using Zenject
Transitioning from a standard Object Oriented programming structure to the Component based models that work well with Unity can be challenging. I will help explain the open source dependency injection library Zenject (used by Pokemon Go) which helps keep a maintainable decoupled structure in Unity projects. I will end with an Augmented Reality demo with the Hololens using the components explained in the meeting.
Biography:
Ari has undergrad degree in CS from UIS and She is continuing on to get Her MS degree in CS from Georgia Tech.
She is insterested in Databases, GUIs, Signal/Image Processing, Android, Matlab, Unity and Java, Python, Spring, Hibernate, Midas, ruby, COSMOS, Jenkins, C++, C#.
Ms. Karissa Stisser (BAE Systems Corp.)
AR/VR Unity Architecture using Zenject
Biography:
Agenda
1. Introduction of Speaker: Ms. Karissa Stisser
2. Talk
3. Q&A