Case Study for Gamification for Cybersecurity

#Section #technology #college #workshop #IEEE #research #cybersecurity #gamification #cryptography

This presentation explores how gamification can enhance cybersecurity education by addressing challenges like outdated teaching methods and a shortage of qualified instructors. It reviews current literature and showcases a real-world case study of a gamified cryptography tool, highlighting how hands-on, engaging learning experiences can better prepare students for the evolving cyber threat landscape.

 

Snacks and refreshments will be provided.



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  • Date: 23 Apr 2025
  • Time: 11:30 PM UTC to 12:30 AM UTC
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  • 1000 K. L. O. Rd
  • Kelowna, British Columbia
  • Canada V1Y 4X8
  • Building: HS
  • Room Number: 301

  • Okanagan College
  • Thompson Okanagan Section
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  • Starts 06 April 2025 07:00 AM UTC
  • Ends 23 April 2025 12:30 PM UTC
  • No Admission Charge






Agenda

4:30 pm - 5:15 pm - Dylan Huitema - Case Study on Gamification for Cybersecurity Education

5:15 pm - 5:30 pm -  Coffee & Discussion