IEEE AR CIS - Artificial Intelligence in Video Games

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Smart video games


Intelligent systems have traditionally contributed in several areas. In Videogames industry, they contribute not only in the construction of them, but also in the management and evaluation of obtained results, customizations and support to development communities, from different standpoints. In this webinar, an overview on the range of applications with intelligent methods will be offered, covering all instances that involve development and deployment of video games.



  Date and Time

  Location

  Hosts

  Registration



  • Date: 02 Dec 2019
  • Time: 07:30 PM to 08:30 PM
  • All times are (GMT-03:00) America/Buenos_Aires
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  • Webinar format, audience must connect via Webex Meeting
  • Webinar format. Broadcasted from:, Buenos Aires
  • Argentina 3500

  • Contact Event Host
  • Daniela López de Luise, Ph.D.

  • Starts 04 November 2019 07:30 PM
  • Ends 02 December 2019 06:30 PM
  • All times are (GMT-03:00) America/Buenos_Aires
  • No Admission Charge


  Speakers

Daniela López Daniela López of IEEE CIS Argentina Chapter. President.

Topic:

AI in Videogames

Biography:

Daniela holds a Ph.D. degree in Computer Science from National University of La Plata, and she is also a Computer Science Engineer, among her other degrees. Her current position is Director of the research laboratory «Computational Intelligence And Information Systems Labs (CIIS LAB), a non-profit association devoted to the leverage of artificial intelligence as applied research. She also is Chair of the Specialization of Computer Science Teaching, UADER (Entre Ríos), and is a professor of postgraduate tracks in three institutions: at the Universidad Austral, in the discipline of machine learning, at the Open Inter-American University UAI and in the Lord of Sipán University (Peru). She has an extensive career as a speaker in various domestic and international events, and has published a hundred works related to the discipline of AI, creating new concepts such as morphosyntactic wavelets, contributing to the study of robot awareness and proposing new propagation mechanisms in the Automata field, as in the case of the bacterial consciousness model. She is a member of the local program of distinguished speakers of the IEEE Argentina. She was Chairman of the steering committee of the IEEE Argentina in the 2013-2014 period. She also founded and conducted the AI ​​Group research laboratory at the University of Palermo. She is the founder of the Argentine Chapter of the IEEE Computational Intelligence Society, and was its first President (2005). She created the PI Network (a scientific network) in 2008, and served as its Chair it until 2013. During her time at ITBA, she created and directed the first ITBA Database Laboratory, Technological Institute of Buenos Aires (ca. 1998), among other activities. Currently, Daniela shares her time among her role as a researcher, her role in the IEEE Capitulo Argentina, and her multiple research, development and innovation projects regarding computational intelligence. The last one (2019) is about a novel architecture of research, development and innovation, to be based in the Sarmiento Historical Museum, in partnership with the SCA (Argentine Scientific Society), aiming to achieve a collaborative place for researchers , companies, intermediate organizations and teachers who wish to collaborate in the problem of STEAM teaching (science, technology, engineering, art and mathematics).

Please note that this webinar will be delivered in Spanish language.
Por favor, tenga en cuenta que este webinar será ofrecido en idioma Español.

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Agenda

Different artificial intelligent (A.I.) techniques, with respect to video gaming industry, will be covered in this webinar. Gaming technology has researched AI techniques from early days. In gaming industry, AI is present at almost every stage of a game lifecycle, from preliminary design through commercial availability. Games have provided an environment for developing artificial intelligence with potential applications beyond gameplay (e.g., IBM Watson was originally intended to fullfill the role of a chess player). All the mentioned aspects will be commented in this web meeting. (webinar will be delivered in Spanish language)



Please note that this webinar will be delivered in Spanish language.
Por favor note que este webinar será ofrecido plenamente en idioma Español