IEEE Games, Multimedia, Animation and Multiple Realities Conference - IEEE GMAX 2020

#Videogames #Animation #Computer #Vision #Multimedia #Virtual #Reality #Augmentes #Entertainment #Education
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Creative industry has been a continuous growing economic sector in the world. The videogame industry alone is larger than the film and music industries together. Innovation, led by industry and academia, has been a powerful engine for constantly offering better experiences to the users, in both the entertainment and the corporate worlds.

The IEEE Colombian Caribbean Section and Universidad del Norte are organizing this conference, for the first time, to open a space for researchers, private sector and government to discuss the challenges related to innovation and commercial advances in the creative industries related to videogames, multimedia, animation and multiple realities, which has a great potential for impacting society and industry in a positive way by creating not only games but interactive solutions for education, training, health, politics, art, industrial operation, logistics, among other applications.

Barranquilla, young city and modern since its foundation, has been the main development pole for the Caribbean region of Colombia, and it is open to adopt and design digital interactive solutions for the future cities all around the world. In addition, this event is colocated  with the Atlantico Video Game Summit - AVGS 2020, which congregates regional and global industry to discuss trends and best practices on management, marketing, project development, talent, monetization, etc.


  Date and Time

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  • Start time: 17 Sep 2020 08:00 AM
  • End time: 18 Sep 2020 06:00 PM
  • All times are (UTC-05:00) Bogota
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  • Km. 5 Vía a Puerto Colombia
  • Universidad del Norte
  • Barranquilla, Colombia, Atlantico
  • Colombia 081007
  • Building: Bloque G
  • Room Number: 13G2

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  • Co-sponsored by Universidad del Norte, IEEE Region 9
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