CODE TO CONSOLE
Report on “Code to Console” – Game Development Workshop and Gaming Event
The workshop “Code to Console”, organized by the IEEE IEM EDS Student Chapter, was a well-structured and engaging event focused on game development and competitive gaming. The event was conducted at the IEM Gurukul Campus, Sector V, Salt Lake, Kolkata, and witnessed enthusiastic participation from students interested in the field of interactive technologies.
The event recorded a total attendance of 111 participants, reflecting strong interest and active involvement throughout the program. Participants from various academic backgrounds came together to explore both the creative and technical aspects of game development.
The event commenced with the registration and check-in of participants, followed by an inaugural session conducted by Mr. Rajib Ghosh, Faculty Advisor. He addressed the participants, highlighting the importance of such technical initiatives in fostering innovation and skill development among students. He also formally welcomed the speaker, Mr. Sunhik Pramanik, by presenting him with a succulent plant as a token of appreciation, and the session concluded with the presentation of a memento in recognition of his valuable contribution.
The technical session was conducted by Mr. Sunhik Pramanik, who is associated with Red Apple Technologies and works in the domain of game design and development. He provided participants with a comprehensive understanding of game development fundamentals, including design principles, development tools, and implementation techniques. His session focused on practical approaches to building interactive
applications, helping participants understand how gameplay logic, user interaction, and system design integrate to create a complete game.
As part of the event, a Game Development Competition was organized, where 68 participants actively showcased their creativity and coding skills by developing interactive games. This segment encouraged innovation, problem-solving, and application of the concepts learned during the workshop.
In addition, gaming tournaments such as FIFA and BGMI were conducted, with 18 participants in FIFA and 4 teams each consisting of 6 participants in BGMI, creating a vibrant and competitive environment. These activities promoted strategic thinking, teamwork, and healthy competition among participants.
The event consisted of multiple segments, including the workshop session, competition, and gaming tournaments, ensuring a balanced blend of learning and engagement. The performances were evaluated, and the event concluded with the announcement of results and recognition of winners.
Overall, the event witnessed high levels of participation and engagement. It successfully provided a platform for learning, collaboration, and competition, while fostering creativity, teamwork, and technical growth among students. The workshop concluded on a successful note, leaving participants motivated to further explore the field of game development and interactive technologies.
Date and Time
Location
Hosts
Registration
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- Y-12, Block EP, Sector V, Salt Lake Electronics Complex, Bidhannagar, Salt Lake, Kolkata – 700091, West Bengal, India
- Bidhannagar, West Bengal
- India 700091
- Building: IEM GURUKUL BUILDING
- Room Number: SCIENCE AUDITORIUM(1st Floor), 4.12, 5.1
Speakers
Sunhik Pramanik
Game Development
The workshop was conducted by Mr. Sunhik Pramanik, who served as the keynote speaker for the event. He is currently associated with Red Apple Technologies, where he works in the domain of game design and development, focusing on building interactive applications and analyzing game mechanics.
During the session, he introduced participants to the core principles of game development, including design fundamentals, development tools, and implementation techniques. He guided participants through the process of creating games, explaining how gameplay logic, user interaction, and system design come together to form a complete application.
Drawing from his professional experience, he emphasized practical approaches to developing interactive projects. His session was highly engaging and informative, enabling participants to gain both conceptual understanding and hands-on exposure, thereby enhancing their overall learning experience.
Agenda
The event began with the registration and check-in of participants, followed by an inaugural session and welcome address introducing the speaker of the workshop. This was followed by a comprehensive session on the fundamentals of game development, where participants were introduced to key concepts, tools, and implementation techniques, along with hands-on exposure. Subsequently, a Game Development Competition was conducted, allowing participants to showcase their creativity and technical skills. Parallelly, gaming tournaments such as FIFA and BGMI were organized, creating an engaging and competitive environment. The event then proceeded with the evaluation and judging of participants’ performances, followed by the announcement of results and recognition of winners. The program concluded with a closing session and vote of thanks.
Organized by IEEE IEM EDS Student Chapter | Fostering Innovation and Technical Excellence