IEEE AR CIS - Game-books in the classroom: an educative potential.

#Gamebooks #education #STEAM #classroom
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LIBROJUEGOS


Please note that this webinar will be delivered in Spanish.

The Gamebook was born as a didactic resource for Language and Literature subjects, but soon this proposal reached other areas and interdisciplinary projects. The book as a teaching resource favors student learning, the development of cognitive skills, and the ability to understand and solve problems. Gamebooks were conceived from a STEAM perspective, in order to foster the logical-algorithmical computational thinking. It is an outstanding educative tool to build significant experiences, to propose and address problematic situations, and to generate a behavioral change in students.
Gamebooks are appliable in every area of knowledge, with students at every educational level or degree.

Attendants will be able to request a certificate of assistance.



  Date and Time

  Location

  Hosts

  Registration



  • Date: 27 Nov 2019
  • Time: 10:30 PM UTC to 11:30 PM UTC
  • Add_To_Calendar_icon Add Event to Calendar
  • Webinar format, audience must connect via Webex Meeting
  • Webinar will be broadcasted from , Buenos Aires
  • Argentina 1000

  • Contact Event Host
  • Prof. Nahuel Morales

  • Starts 05 November 2019 03:00 AM UTC
  • Ends 27 November 2019 11:30 PM UTC
  • No Admission Charge


  Speakers

Nahuel Morales Nahuel Morales

Topic:

Gamebooks in the classroom and their educative potential.

Biography:

Nahuel has a degree as Professor in Literature. Born in the province of La Rioja, he holds also a Master diploma by National University of La Pampa in Teaching in Digital Scenarios. His areas of expertise are: marketing, business administration, Gamification, web development and programming, audiovisual production, multimedia design.

In addition, he is interested in arts such as drawing and writing. The latter activity has led him to share fiction publications, with other writers, in his province and the country. He researched, as student, and also as teacher, about emerging pedagogies, namely, Educational Gamification.

He has offered gamification workshops and has delivered speechs and conferences, to management teams, about the potential of video games for education. He currently leads the Ludodidact team in the creation of Open Educational Resources by means of ICT. Among his most significant projects, there is a Development of Video Games in order to revalue our cultural heritage.





Please note that this webinar will be delivered in Spanish.